A player (not in the sexual sense) is a person in the real world who is self aware and thinks of them self not like an npc but one of the main characters in the world. They have a bit of a god complex and individuality complex, thinking they have to buff their stats and be good at everything they do. Generally social and easy at befriending others. Has a 2x effect to recognize who is a npc and who is a player. He/she is not the main character but a character in their own storyline which may or may not cross with the mc.
Carter realizes he’s in a class full of npc’s and even the teacher a npc. He is the only one actually taking in the world while the other just sit there with a fake smile answering questions. He left to go use the restroom and said to himself: “it’s like I’m a player in the video games, everything seems fake”
by Insiderjokesternnn June 21, 2025
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by Nice Boi December 17, 2011
Get the Player Way mug.The only way to go...Improper use of the commonly used phrase " playerway "...Inspired by Playerway Entertainment
by Playerway Entertainment December 17, 2011
Get the player way mug.Player 1 is the name that the player's controller slot which is plugged into the first controller slot is given. Player 1 usually has choice and priority over the other players, and is usually given to the person who owns the game. Even I always try to be player 1. If not, then I go for player 2, then three, then four. Not many games exceed more than four players, but I'll always go for the one closest to port 1.
by djskribblez2 April 1, 2011
Get the Player 1 mug.The act of causing the death of another gamer's avatar in a virtual world, often in defiance of the world's normal rules of conduct or in spite of preventative code. Often abbreviated "PK," serving as a verb, a noun, or even an adjective describing certain players or game rule sets.
The phrase most likely arose in the development of early MUDs in the 1980's where game administrators waged a continuous struggle with players bent on defying in-game authorities and their rules, regardless of the repercussions to the games' stability.
The phrase most likely arose in the development of early MUDs in the 1980's where game administrators waged a continuous struggle with players bent on defying in-game authorities and their rules, regardless of the repercussions to the games' stability.
"Player killing individuals who lack the means to defend themselves is a rather dishonorable means of showcasing one's gameplaying prowess."
"Player killing is not against the charter on this server." -Anonymous source, Rallos Zek, Everquest Classic
"Player killing is not against the charter on this server." -Anonymous source, Rallos Zek, Everquest Classic
by Pratt October 11, 2005
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