A term used when referring to the drinking game of Snappa. A group of buddies will congregate around 1 or 2 o clock on a Friday afternoon and play snappa all afternoon until thoroughly hammered and ready for the evening plans. The term originated in Santa Barbara, California.
Generally, more than 1 table will be set up to maximize the ammount of Snappa being played at one time. It is basically just a fest of hammered bros playing snappa all afternoon.
Generally, more than 1 table will be set up to maximize the ammount of Snappa being played at one time. It is basically just a fest of hammered bros playing snappa all afternoon.
by strong to the rack September 29, 2011
Juck - to stab or move in a stabbing motion - ad verb Juck Snappa to fuck your bird in a stabbing motion with your cock and then snapping her neck at the point of orgasm.
by AddictBlack May 04, 2016
by crack fu January 20, 2005
by ravenmills03 October 10, 2022
Beer die, but sitting down. The rules are as follows:
i. If the die thrown hits the table but goes off the side, no points are awarded to the throwing team.
ii. If the die thrown hits the table and goes off the front with no catch, 1 point is awarded to the throwing team and the catching team must drink 1/3 of their drink.
iii. If the die thrown hits the table, then the cup (or just the cup), then no catch is made, 1 point is awarded to the throwing team and the catching team must drink 1/3 of their drink.
iv. If the die goes straight into the cup (Splash), the throwing team is awarded two points and the catching team must drink their whole drink. The splasher can sign his name on the table (for hardcore snappa players).
v. If the die misses the table completely, no points are awarded and the throwing team must drink 1/3 of their drink.
vi. If the die is too low (this varies between matches), the catching team can call low to negate the throw. If the low throw would have scored a point after it is made, the throwing team gets a re-throw.
vii. It is generally played to 7 or 11. Should one team score no points at the conclusion of the game, they must run a naked lap.
Invented by University of Georgia students in the late 2010s.
i. If the die thrown hits the table but goes off the side, no points are awarded to the throwing team.
ii. If the die thrown hits the table and goes off the front with no catch, 1 point is awarded to the throwing team and the catching team must drink 1/3 of their drink.
iii. If the die thrown hits the table, then the cup (or just the cup), then no catch is made, 1 point is awarded to the throwing team and the catching team must drink 1/3 of their drink.
iv. If the die goes straight into the cup (Splash), the throwing team is awarded two points and the catching team must drink their whole drink. The splasher can sign his name on the table (for hardcore snappa players).
v. If the die misses the table completely, no points are awarded and the throwing team must drink 1/3 of their drink.
vi. If the die is too low (this varies between matches), the catching team can call low to negate the throw. If the low throw would have scored a point after it is made, the throwing team gets a re-throw.
vii. It is generally played to 7 or 11. Should one team score no points at the conclusion of the game, they must run a naked lap.
Invented by University of Georgia students in the late 2010s.
Joshua: Hey bro, you want to play some snappa tonight with the boys?
Kevin: I can't, man. I've got some homework I need to finish up.
Joshua: Man, you're just mad because Jacob and I naked lapped you last time we played.
Kevin: No I'm not. I'll triple splash you tonight, bitch!
Kevin: I can't, man. I've got some homework I need to finish up.
Joshua: Man, you're just mad because Jacob and I naked lapped you last time we played.
Kevin: No I'm not. I'll triple splash you tonight, bitch!
by un4seenconsequences February 15, 2023
by @Ibeenhim74 July 06, 2018
by Toesinnose September 22, 2021