A battle cry, screamed under the condition that:
1. The user has set up and executed or is intending to set up and execute Teh CUB3 stratagy in a game of Warcraft III: Reign of Chaos, and is informing his or her opponent of how hopelessly fucked they are.
2. The user is about to chuck a Nintendo Gamecube at someone's head, via the rear located handle.
3. The user is associated with Warbucket and felt like saying it.
1. The user has set up and executed or is intending to set up and execute Teh CUB3 stratagy in a game of Warcraft III: Reign of Chaos, and is informing his or her opponent of how hopelessly fucked they are.
2. The user is about to chuck a Nintendo Gamecube at someone's head, via the rear located handle.
3. The user is associated with Warbucket and felt like saying it.
"So I sent a shade to scout out his base, and I see him unsummoning all of his buildings. Then I look around a little more and I see a square of all these towers. I said 'wtf' and all he said in return was 'OWNED, HERE COME THE CUBE MOTHERFUCKER'. I lost that game, badly."
by ID-Gabriel-HM August 29, 2005
Get the Here Come The Cube Motherfucker mug.This expression comes from Hebrew. Although it sounds very crude in English, it's not supposed to be. the expression "in your mother" (be-ima shkha, in Hebrew) means "please, common!(expressed as an "unpatient" tone" (it is also used when someone tells you something great( E.x:In your mother). It's a short for "do you swear in your mother?"). So this means that "leave me in your mother" means "leave me please = Common, please, leave me".
The meaning might be more accuratly defined as an equal to as "leave me \ no way" but is basically meant as an answer to something that is not logical.
The meaning might be more accuratly defined as an equal to as "leave me \ no way" but is basically meant as an answer to something that is not logical.
The expression is used as following:
1) when someone talks to you but you have no patienece to listen for a reason.
2) when someone tells you an idea, which you try to talk him out of it.
Someone: Hey, c'mon, let's have another game!
You: Ohh... leave me in your mother...
1) when someone talks to you but you have no patienece to listen for a reason.
2) when someone tells you an idea, which you try to talk him out of it.
Someone: Hey, c'mon, let's have another game!
You: Ohh... leave me in your mother...
by Kaiba Seto & Guy Zadock September 8, 2005
Get the Leave me in your mother (azov oti be-ima shkha) (re-definition) mug.Related Words
by The girl in the woods May 24, 2011
Get the How I Met Your Mother mug.The origin of the 'in your mother' is the common swearing form. In English you swear 'on the bible', and in Hebrew you swear in the name of your beloved mother. The reason for th connection with the 'leave me' is emphasizing the intended meaning.
by Suriyawong, Israel. May 13, 2005
Get the leave me in your mother mug.A universal ethnic slur. If you don't know what the derogatory phrase is for a race you can use this as a substitute.
by MrMe May 27, 2004
Get the son of a motherless goat mug."Hey motherfucker, turn the heat down! It's hot as a motherfucker in this motherfucker!"
"Yo motherfuckers, we need some food up in this motherfucker. I'm jonesing like a motherfucker for a cheeseburger."
"It's gettin' nutty in dis motherfucker, leave a nigga bloody in dis motherfucker. We in da cutty motherfucker. You done done too much, you got it comin' motherfucker." -Snoop Dogg
"Yo motherfuckers, we need some food up in this motherfucker. I'm jonesing like a motherfucker for a cheeseburger."
"It's gettin' nutty in dis motherfucker, leave a nigga bloody in dis motherfucker. We in da cutty motherfucker. You done done too much, you got it comin' motherfucker." -Snoop Dogg
by Nick D March 18, 2003
Get the motherfucker mug.Series of Nintendo RPGs by renowned Japanese author, Shigesato Itoi and his development studio, APE Sofware. Massively popular in Japan (rivaling, at one point, even the Dragon Warrior and Final Fantasy franchises), the series takes the stereotypically medieval conventions of role-playing games and puts them into a modern, contemporary context. In doing so, the banality of most feudal-setting, 2D RPGs is hilariously realized, resulting in a surreal, yet enjoyable experience.
The stories of both games in the franchise involve a young boy living in small-town America who must battle a fiendish alien menace. Using a variety of bizarre psychic powers and the help of his friends, he overcomes unbelievable obstacles in his quest to save Earth. These obstacles often involve crazed city residents and animals--controlled by the alien being's psychic grip--grotesque monsters, deadly robots, and psychadelic universes created by the subconscious mind. Deadpan, self-referential humour is abundant, with swords, magic, save points, inns and merchants replaced with baseball bats, psychic attacks, phone conversations with Dad, hotels, and drugstores. The NPC cast is huge; populating entire towns and houses, giving advice on life-threatening, sci-fi scenarios the way ordinary people would--as colloquially and casually as possible, which is where the game derives much of its humour. The games are not very well-known outside of Japan, since the first was not released in North America or Europe due to poor sales of RPGs in these regions at the time (1989). Mother 2 (1994), released for the Super Famicom, was translated and distributed in North America and Europe as "EarthBound" in 1995, but failed in the marketplace due to poor promotion and bad timing--Final Fantasy VI was released at the same time, and many considered it the standard for RPGs, making EarthBound's modern whimsy seem embarrassing by comparison. Still, the titles have a large cult following outside of Japan, as evidenced by the proactive website community and nexus for all things Mother, starmen.net.
Creator Shigesato Itoi began work on Mother 3 in 1995 for the Nintendo 64 Disk Drive. The game was to be a massive, 10-chapter epic, reportedly non-linear in nature, but when the 64DD peripheral flopped, development slowed to a crawl until the title's cancellation in 2000. Itoi still toyed with the project, considering it for a novel or feature film, but rejected these ideas under the concern that the themes expressed in the story could not be expresed without interactivity. In 1999, the main character of Mother 2, Ness, was showcased in HAL Labs' Super Smash Bros. franchise, starring in both the N64 original and the 2001 Gamecube sequel.
In early 2003, Itoi recucitated development, this time producing the Mother 3 for the Game Boy Advance. And on June 21, 2003, the previous two games in the series were converted to the portable in Mother 1+2. Since then, progress on the game has reached nearly 2/3 completion, and is set to release in either 2005 or 2006. Whenever it does, the entire community of Mother afficionados will undoubtedly rejoice in the return of video gaming's most beloved RPG franchises.
The stories of both games in the franchise involve a young boy living in small-town America who must battle a fiendish alien menace. Using a variety of bizarre psychic powers and the help of his friends, he overcomes unbelievable obstacles in his quest to save Earth. These obstacles often involve crazed city residents and animals--controlled by the alien being's psychic grip--grotesque monsters, deadly robots, and psychadelic universes created by the subconscious mind. Deadpan, self-referential humour is abundant, with swords, magic, save points, inns and merchants replaced with baseball bats, psychic attacks, phone conversations with Dad, hotels, and drugstores. The NPC cast is huge; populating entire towns and houses, giving advice on life-threatening, sci-fi scenarios the way ordinary people would--as colloquially and casually as possible, which is where the game derives much of its humour. The games are not very well-known outside of Japan, since the first was not released in North America or Europe due to poor sales of RPGs in these regions at the time (1989). Mother 2 (1994), released for the Super Famicom, was translated and distributed in North America and Europe as "EarthBound" in 1995, but failed in the marketplace due to poor promotion and bad timing--Final Fantasy VI was released at the same time, and many considered it the standard for RPGs, making EarthBound's modern whimsy seem embarrassing by comparison. Still, the titles have a large cult following outside of Japan, as evidenced by the proactive website community and nexus for all things Mother, starmen.net.
Creator Shigesato Itoi began work on Mother 3 in 1995 for the Nintendo 64 Disk Drive. The game was to be a massive, 10-chapter epic, reportedly non-linear in nature, but when the 64DD peripheral flopped, development slowed to a crawl until the title's cancellation in 2000. Itoi still toyed with the project, considering it for a novel or feature film, but rejected these ideas under the concern that the themes expressed in the story could not be expresed without interactivity. In 1999, the main character of Mother 2, Ness, was showcased in HAL Labs' Super Smash Bros. franchise, starring in both the N64 original and the 2001 Gamecube sequel.
In early 2003, Itoi recucitated development, this time producing the Mother 3 for the Game Boy Advance. And on June 21, 2003, the previous two games in the series were converted to the portable in Mother 1+2. Since then, progress on the game has reached nearly 2/3 completion, and is set to release in either 2005 or 2006. Whenever it does, the entire community of Mother afficionados will undoubtedly rejoice in the return of video gaming's most beloved RPG franchises.
by EvilJim January 30, 2005
Get the Mother mug.