PAUL's definitions
by Paul August 21, 2003
Get the Redneck mug.To believe in things said in spite anger or jealousy.
To say to someone your crap or no good at something or you don't look nice when in reality all is actually fine.
To say to someone your crap or no good at something or you don't look nice when in reality all is actually fine.
by Paul March 12, 2004
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Get the ego-fart mug.The Greatest Crappy in the world. Science in it doesn't make sense. Go with Geology students you will know what I mean.
by Paul June 2, 2004
Get the The Day After Tomorrow mug.The types of cheap couches and living-room furniture that gay guys decorate with that are inconsistent with the stereotypical perception that gays are great decorators.
I thought that when we went to Jim and Kevin's new place we would see fabulous stuff. But their joint was crammed with Homosectionals.
by Paul August 23, 2004
Get the Homosectional mug.A children's game, typically played in one or more adjoining backyards. Players set up a base (often a frizbee is used), and place a can (may be a sand bucket, a pop can, an empty can of spaghetti sauce or even an empty nesquick jar), on top of it. They then decide which player is to be it first.
A player who is not it begins the game by kicking the can. All of the players (except the one who is it) run away and hide, as long as they are within the boundry limits. "It", must retrieve the can and place it back onto the base. It may now attempt to find the players. When It finds a player, he must call out that player's name and location. Should that information be correct, a race ensues. The player who is it must run and jump over the can before the (now found) player kicks it. If It wins the race, then the player i caught.
If at any point in the game a player (who has been seen or not) kicks the can, all players are free. This includes when a player out-runs "it" during a "race".
The round ends when all players are caught. The first one to be caught ten becomes "it".
The game ends when too many players quit, or their mothers force them to go inside.
There are various changes of rules in Kick the Can, including, but not limited to: a timed version, a no-race version and a version where more than one player is "it".
A player who is not it begins the game by kicking the can. All of the players (except the one who is it) run away and hide, as long as they are within the boundry limits. "It", must retrieve the can and place it back onto the base. It may now attempt to find the players. When It finds a player, he must call out that player's name and location. Should that information be correct, a race ensues. The player who is it must run and jump over the can before the (now found) player kicks it. If It wins the race, then the player i caught.
If at any point in the game a player (who has been seen or not) kicks the can, all players are free. This includes when a player out-runs "it" during a "race".
The round ends when all players are caught. The first one to be caught ten becomes "it".
The game ends when too many players quit, or their mothers force them to go inside.
There are various changes of rules in Kick the Can, including, but not limited to: a timed version, a no-race version and a version where more than one player is "it".
by Paul September 25, 2004
Get the kick the can mug.by Paul January 9, 2005
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