Darnville's definitions
If you had a phone and played mobile games for quite some years, you will understand mobile ads are crap, for 1 they have captions that are pointless or there to fill the screen, stuff like ''mom vs dad'' or ''i bet 0.0001 will beat game'' and uselessly have apple emojis. 2 most of the time there advertising is ''scape games'' there about getting a man out of a dangerous situation or getting loot from a chest, most of the time they fail by the 3rd screen , 3 ''interactive ads'' on paper there somewhat cool, letting a person try the game out before installing, but barley do jack shit and send you to the app store or google play store. Fuck Mobile Ads hopefully they get ''better'' in the following future.
by Darnville February 22, 2021

The Sega 32x, Released in 1995, was a add-on to the Sega Genesis, to enhance the game-play. However it was a failure, it failed due to 2 reasons, Sega wanted to expand the life cycle of the Genesis. And coming near to the release to the Sega Saturn Releasing holiday 95'
by Darnville February 2, 2021

Super Mario Run, released on December 2016, is a mobile auto- runner, where you, Mario, jump over stuff and whatnot.
The game on paper is good, however the problem is that you have to pay 9.99$ for the rest of the game.
That's like only getting world 1 in Mario 3, then you have to pay 9$ to play the rest.
The game on paper is good, however the problem is that you have to pay 9.99$ for the rest of the game.
That's like only getting world 1 in Mario 3, then you have to pay 9$ to play the rest.
by Darnville February 2, 2021

by Darnville February 10, 2021

by Darnville February 22, 2021

by Darnville February 9, 2021

by Darnville April 23, 2021
