Definitions by Abzugal
Logical Ivory Tower
An institution, community, or mindset where logic is treated as the exclusive domain of an elite—where certain ways of reasoning are privileged and others dismissed, where logical standards are set by those inside the tower and imposed on those outside. The Logical Ivory Tower mistakes its local standards for universal ones, its preferred methods for the only methods. It produces logical systems that work perfectly within the tower but fail outside it. The Logical Ivory Tower is the home of the hyperrationalist, the formalist, the one who confuses their toolkit with the toolbox.
Logical Ivory Tower Example: "The philosophy department was a logical ivory tower—debating fine points of formal logic while the world burned. Their arguments were impeccable; their relevance was zero. The tower kept them safe from the messy, illogical world—and also kept them useless to it."
Logical Ivory Tower by Abzugal February 21, 2026
Fallacy of Exhaustive Conviction
The fallacy of demanding that one's opponent be absolutely, exhaustively convinced before any action can be taken or any conclusion reached. "You're not 100% certain, so you can't act." The fallacy sets an impossible standard—complete conviction, total certainty, no doubt whatsoever—and uses it to block any decision, any action, any conclusion. It's the logic of the certainty trap applied to conviction: since nothing can be known with absolute certainty, nothing can be done. The Fallacy of Exhaustive Conviction is beloved of those who want to maintain the status quo, who can always find a reason to wait, to study further, to demand more certainty.
Fallacy of Exhaustive Conviction Example: "She was 95% sure the policy would help, but he demanded exhaustive conviction: 'You can't be absolutely certain, so we can't act.' The 5% doubt was enough to block the 95% certainty. The Fallacy of Exhaustive Conviction had done its work: making action impossible by demanding impossible certainty."
Fallacy of Exhaustive Conviction by Abzugal February 21, 2026
Scientifically Privileged Position
A position within scientific discourse that is granted unearned authority—not because its evidence is stronger but because it's associated with dominant institutions, funders, or research traditions. A scientifically privileged position gets funded, published, and cited; its findings are reported as news; its experts are invited to panels. Alternative positions struggle for recognition, dismissed as fringe or pseudoscience regardless of their merits. The scientifically privileged position doesn't have to prove itself harder; it's already trusted. This privilege shapes what counts as science, what questions get asked, what answers are accepted.
Scientifically Privileged Position Example: "Her research, done in community with marginalized populations, was dismissed as 'not rigorous.' His research, funded by a pharmaceutical company, published in top journals, was taken as gospel. The scientifically privileged position wasn't better; it was just privileged. She kept working, knowing that recognition might never come."
Scientifically Privileged Position by Abzugal February 21, 2026
Logically Privileged Position
A position within a debate or discourse that is granted unearned authority—not because its arguments are stronger but because it's associated with dominant institutions, cultures, or power structures. A logically privileged position gets to define the terms of debate, set the standards of evidence, determine what counts as logical. Its claims are taken seriously by default; its opponents must work twice as hard to be heard. The logically privileged position doesn't have to prove itself; it's presumed valid until proven otherwise. This privilege is invisible to those who hold it—they just think they're being logical.
Logically Privileged Position Example: "In the debate, his position was logically privileged: he spoke from a prestigious university, cited mainstream sources, used familiar frameworks. Her position, from a marginalized community, using alternative sources, was constantly questioned. The privilege wasn't in his arguments; it was in his position. He didn't have to work to be heard; she did."
Logically Privileged Position by Abzugal February 21, 2026
Greedy Gaming
The practice or culture of designing games with maximum profit as the sole objective, at the expense of player experience, artistic integrity, or fair play. Greedy Gaming is mercenary gaming's more honest name: it's gaming driven by greed, pure and simple. It's the reason $70 games still have microtransactions, the reason "ultimate editions" cost $100, the reason you can pay to win. Greedy Gaming has normalized extraction, made exploitation expected. Players have learned to accept that games will try to squeeze them, that "free" means "costs more," that fun is now a product to be purchased in installments.
Example: "He looked at his game library—dozens of games, hundreds of dollars, and still he felt like he owned nothing. Greedy Gaming had made every purchase a rental, every game a service. He wasn't a player; he was a subscriber. The fun was temporary; the extraction was permanent."
Greedy Gaming by Abzugal February 21, 2026
Mercenary Gaming
The practice or industry of designing and producing mercenary games—games whose primary purpose is profit extraction, not player enjoyment. Mercenary Gaming is the dominant business model of the contemporary games industry, where games are designed by data scientists and psychologists to maximize engagement and spending. It's the reason your phone buzzes with notifications to return to your "free" game, the reason loot boxes feel so compelling, the reason "whales" (big spenders) are more important than players. Mercenary Gaming has transformed play from a leisure activity into a consumption activity, from fun into extraction.
Example: "He'd been a gamer his whole life, but something had changed. Mercenary Gaming had taken over: every game wanted his money, his time, his data. Play felt like work, fun felt like manipulation. He missed the days when games were made to be enjoyed, not to extract."
Mercenary Gaming by Abzugal February 21, 2026
Greedy Games
A close cousin to mercenary games, greedy games are designed to extract maximum profit from players through any means necessary—aggressive monetization, manipulative design, addictive loops. The difference is one of tone: mercenary games are coldly calculated; greedy games are shamelessly avaricious. They'll sell you power, sell you cosmetics, sell you the ability to skip the grind they designed to be grindy. Greedy games treat players as wallets with thumbs, as ATMs that occasionally press buttons. They're the reason the games industry is worth more than movies and music combined—and the reason players are increasingly angry.
Example: "The game had a $60 price tag, $30 season pass, $20 battle pass, and microtransactions for everything from skins to experience boosts. Greedy Games had made their product a subscription masquerading as a purchase. He'd paid $110 before he even finished the tutorial. The game wasn't content; it was extraction."
Greedy Games by Abzugal February 21, 2026