An adjective used to describe someone that needs to be madefun of. It can be used in almost any case or scenario. As long as someone is there to be made fun of "dinklefuck" can be the word for you.
The good-luck bird (actually a stylized version of the goldfinch) of the Pennsylvania Germans, frequently painted on barns as a symbol of good luck and happiness. Derived from "Distelfink", Pennsylvania Dutch for "thistlefinch", or goldfinch.
Early German settlers in Pennsylvania thought of the distlefink, or goldfinch, as the bird of happiness and good luck for all.
1. A close aquintance, used in an exclamatory way.
2. A bartender
3. An employee at starbucks 4. An anus.
5. Any species of otter.
6. Three men who ride to work together becuase they can't afford a car.
7. A penis
1. My dinkletinks
2. Dinkletinks give me a beer!
3. Dinkletinks my coffee diesn't have room for cream.
4. I love poking around with your dinkletinks.
5. That dinkletinks swims quite gracefully for such a filthy water vermin.
6. Look at those dinkletinks smooshed together like a buncha' gay-wads.
7. Do you want me to put my dinkletinks up in your dinkletinks?
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.