Noun. Someone who suffers from anorexia nervosa also known as anorexia or ana. Someone who is anorexic. (Anorexic is an adjective. Anoretic is a noun.)
a person suffering from a disease called anorexia which is sometimes shortened as ana
an anorexic constantly thinks their fat whether they weight 90 lbs or 140lbs and have a BMI which is very low and unhealty
anorexic suffer from psychological problems and may show symptoms like cooking for others but never eating, restricting etc, and will need to go into recovery or psychological treatments to recover.
My good friend is anorexic and I am trying to get her to get some help befor eit is too late.
a person who isn't satisfied with their outer appearance, including their weight. they'll stop little to no intake on food. they truly think that they are obece. have very low self esteem. they're always cold. obsess on what they DO intake so they don't DIE, (if they couldn't eat and still live, they would). and usually, they over exercise to lose most of the weight.
THERE IS NO AVERAGE SIZE FOR AN ANOREXIC. THEY CAN BE BIG, AVERAGE, OR EXCESSIVELY THIN.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.