-noun. The activities of a ratchet including : twerking, dropping down low, climbing anything that resembles a pole, doing anything that may show ones privates by accident or purposely.
The act of being rachet. This includes whatever your version of rachet is. This includes but is not limited to: Misbehavior of any kind, particularly of the sexual or drug nature. Feeling of freedom to break the law and act out of ones supposed character as seen by ones daily peers. This may also include physical contact from sexual to aggressive in nature. Rachetivities must include at least one illicit drug and one activity of Misbehavior.
The after-effect of unknowingly walking into a situation which would place you in a group of Rachet individuals.
Or the feeling of disgust when you have just met an extremely "thug" and inconsiderate person who is normally been brought up in the hood.
I have just caught Rachetteria when attempting to hook up with this girl and her friendscame by.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.