(n) A person or group of people laughed at for actions that they take, despite not trying to be funny. They may try to take themselves seriously, but are often “milked” for laughs with or without their knowledge
Teams like the browns, Oilers, redskins and grizzlies are some of the greatest lolcows in over the past decade in the world of sports
A lolcow is a person you get extensive laughs from, who doesn't know they are being madefun of. They can often think they are admired for what they are doing, but secretly are being laughed at constantly.
A phenomena, usually observed on forums and/or imageboards. A person, most often someone who tries to look exceedingly knowledgeable in the topic discussed, is being flamed/trolled to the point where they can no longer present "sane" arguments that will "fit their level", but yet are too proud to just quit.
This produces a considerable amount of lolz and win, for which the said person can be "milked" until they finally give up. Or drop dead. Hence the name.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.