An Ellipsis Sine Wave is a Sine Wave that is not fully connected; Ellipsis Sine Waves are also considered "Dotted Sine Waves" or "Dashed Sine Waves" they're like dotted lines except that it goes in a similar pattern as a sine wave. Real Ellipsis Sine Waves start large and then slowly decline exponentially slowing down. If you to the end of an infinitely large sine wave, at the end it would no longer be an Ellipsis Sine Wave.
In class, I drew an ellipsis sine wave so I wouldn't mistake it for the sine waves I had to solve for my homework.
If you wanted to find what bad words sound like on TV and on radio, look no flippin' further, my friends.
People: *arguing*
Person 1: *1000hz sine wave* you, *1000hz sine wave* this, *1000hz sine wave* everything! *1000hz sine wave for an hour*
Person 2: OW MY EARS THEY *1000hz sine wave*ING BLEED! *1000hz sine wave*
Person 3: This is so *1000hz sine wave*ing annoying!
Person 4: Why is everyone suddenly swearing so much? This is getting annoying.
Person 1: EVERYONE *1000hz sine wave* OFF!!!!!!!!!11111111!!1!1!
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.