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civilization syndrome 

Civilization Syndrome is an affliction targeting gamers, especially turn-based strategy gamers, in which they promise themselves "just one more turn"--only to realize that seven hours have passed and they've soiled their drawers.

Most games that cause Civilization Syndrome possess an explosive mixture: they create long to-do lists for the player, which grow infinitely and exponentially with each completed task, and combine that with the ability to complete tasks easier and quicker than real-life, thus creating an overwhelmingly addictive illusion of achieving things.

Note that a game doesn't have to be turn-based to cause Civilization Syndrome, it merely has to produce addictive and never-ending to-do lists.

Named after Sid Meier's Civilization series, which codified most turn-based strategy tropes present in today's games.
"It was ten PM, my game was going really well, and I just had a few more things I wanted to finish before calling it a night. Next thing I knew the sun was rising. I got fucked by Civilization Syndrome."

civilization syrup 

semen, cum, population paste, baby batter

this word is primarily used by regular customers and employees at the Waffle House on Russell Pkwy in Warner Robins, GA
That guy that hangs out with Basil....... asked me if he douse me with civilization syrup.... but only straight from the fire hose. wtf?

200 Players Simulate A BRUTAL Civilization in Minecraft 

A YouTube video uploaded by jjkay03 about a Minecraft survival experiment including 200 players scattered across 4 different islands, the peaceful plains, The hot desert, the dangerous jungle and extreme snowy taiga. Each player was given a single life and no help at all.

Who will Survive?
Yo you seen 200 Players Simulate A BRUTAL Civilization in Minecraft?

....no?

Post-Spacetime Civilization 

Post-Spacetime Civilization is a name of a kind of civilization that managed to overcome the spacetime amd managed to exist beyond spacetime, literally becoming an extraphysical civilization. Post-spacetime civilization is a kind of extraphysical civilization, since it exists beyond spacetime and it managed to overcome the spacetime somehow, mainly by technology or by spirituality, and it exists at extraphysical level, both terms can be used to refer to extraphysical civilizations beyond spacetime, but post-spacetime civilizations managed to overcome spacetime, while extraphysical civilizations simply exist at extraphysical level.
"The concepts of post-spacetime civilization and extraphysical civilizations might be really useful in order to explain the existence of aliens and intelligent life beyond Earth as well, but it might take some time until those ideas become mainstream, together with extraphysical mechanics, bioextraphysics, psychoextraphysics, neuroextraphysics, extraphysicalism, post-spacetimeism, spiritualicism, deistology and ideas related to them."

Civilization II 

A classic turn-based strategy game created by Sid Meier. Endorsed by world leaders like Vlad Putin, George Bush and Saddam. Still modded and played by a small, Illuminati-like online cabal. True believers consider CIV2 the best of the series. Back in the glory days, CIV2 was as infamous as Morrowind for robbing players of whole days, weeks and months of their lives.
Civilization II player's chant: "Just...One...More...Turn!"
Civilization II by Curt Sibling February 25, 2010

breakaway civilization 

A term first coined by UFO researcher, Richard Dolan, back in 2010. The term is his description of a particularly wealthy and powerful sub-set of the human race whom he believes have been secretly amassing for themselves exotic and highly advanced technology. Via this hoarding of high tech for themselves (and by keeping it from the rest of the world) these highly-placed elites actually live secret, hidden lives of extreme opulence and leisure. He has even postulated that via this advanced tech, they have built separate cities for themselves, located ether in remote places (such as underground, or on the ocean floor, or within the mountains of Antarctica, etc), or even off world.

The 2013 Matt Damon movie "Elysium" had a similar premise involving a massive, self-sustaining city that orbited the Earth and was the exclusive domain of the very wealthy. The only difference here is that in the movie "Elysium," the titular orbital city was not a secret, but rather its existence was fully known about by all peoples of Earth who could clearly see it orbiting overhead. The city was merely inaccessible to anyone who was not a wealthy elite.
The wealthy elites of the world have built for themselves a breakaway civilization, separate from the rest of the unwashed masse, where they enjoy technology far advanced from what we currently have.