n. a card game published by Wizards of the Coast since the early 90's involving (as implied by the title) "magic" cards
by Jassinm September 21, 2004
A card game developed in the late 1980's/early 1990's where two, or more, players try to defeat one another using a series of spell cards, creature cards and artifact cards.
Features fantastic artowrk but cards are costly and has been stated by many as being too overpriced.
Features fantastic artowrk but cards are costly and has been stated by many as being too overpriced.
by LonewandererD September 25, 2008
The salvation for social rejects, Magic is an addictive collectable card game relying only on the player's math and strategy. Magic will consume your life faster than you can say "Mom, I need more money."
I never thought I would ever spend $3.69 for 50 cents worth of paper and ink, but then I started playing Magic the Gathering.
by Magic Rehab Surviver May 11, 2006
Overrated card game where the player with the most money wins seeing as good cards can cost up to 50 dollars each. It is quite imbalanced as tournament winners all have the same deck showing the best strategy for the particular set. All you can do is spend hundreds of dollars on a deck so your cards can become useless when a new set comes out.
Nerd 1: Want to play Magic The Gathering?
Nerd 2: Okay.
*Nerd 1 plays creature for 1 mana*(from old set)
*Nerd 2 plays creature for the same cost with the same stats except his has flying and can destroy one monster per turn*(from new set)
*Nerd 2 wins eventually*
Nerd 2: Don't feel bad my deck cost 1200 dollars.
Nerd 2: Okay.
*Nerd 1 plays creature for 1 mana*(from old set)
*Nerd 2 plays creature for the same cost with the same stats except his has flying and can destroy one monster per turn*(from new set)
*Nerd 2 wins eventually*
Nerd 2: Don't feel bad my deck cost 1200 dollars.
by Lvl 220 December 09, 2009
"Best Cardgame" isn't saying much, to the dismay of two hundred thousand boner-nursing thirteen-year-olds clutching sticky binders full of bits of paper.
by Tom the Thumb February 06, 2005
Magic: Gathering is a trading card game first put onto stores shelves in 1993. It's foundational mechanics went on to inspire many other games, Pokemon and Yu-Gi-Oh currently being the most famous. It also invented the prospect of tournaments for trading card games, which did not exist at the time.
Magic is a worldwide phenomenon, and has developed it's own list of dozens of slang words. Magic itself is typically known as Magic: The Gathering, MTG, or just Magic for players who play it more exclusively than other games for which the word “magic” could easily be confused.
More players play magic today than ever before, showing a clear upward trend in popularity over the last 10 years. Reports by Hasbro, the parent company of MTG, put the figure at “around 6 million” in 75 countries in 2003, while current(2016) unprofessional estimates are at anywhere from 8-15 million globally.
The game was invented by Richard Garfield with the financial support of WotC, the latter now owning the game in it's entirety and the former currently receiving royalties. Despite his lack of direct control over the game since the late 90s, Richard Garfield still contributes to the game sporadically, and is considered by many to be a pillar of the community and is known by Magic players internationally.
The game is known best for it's simplest mechanics by those who've never played it, these principle mechanics being 5 colors and resource building involving “lands” and “non-lands”.
Magic is a worldwide phenomenon, and has developed it's own list of dozens of slang words. Magic itself is typically known as Magic: The Gathering, MTG, or just Magic for players who play it more exclusively than other games for which the word “magic” could easily be confused.
More players play magic today than ever before, showing a clear upward trend in popularity over the last 10 years. Reports by Hasbro, the parent company of MTG, put the figure at “around 6 million” in 75 countries in 2003, while current(2016) unprofessional estimates are at anywhere from 8-15 million globally.
The game was invented by Richard Garfield with the financial support of WotC, the latter now owning the game in it's entirety and the former currently receiving royalties. Despite his lack of direct control over the game since the late 90s, Richard Garfield still contributes to the game sporadically, and is considered by many to be a pillar of the community and is known by Magic players internationally.
The game is known best for it's simplest mechanics by those who've never played it, these principle mechanics being 5 colors and resource building involving “lands” and “non-lands”.
Magic: The Gathering is a game like any other. The company prints things on cardboard and it turns into money. Might as well cut out the middle man and print money.
Person A: Magic The Gathering Players are fat vrigins.
Person B: Did you know that the player base of Magic: The Gathering in the United States has a 10% lower rate on obesity than the national average? How about we talk about issues that matter instead?
Person A: Magic The Gathering Players are fat vrigins.
Person B: Did you know that the player base of Magic: The Gathering in the United States has a 10% lower rate on obesity than the national average? How about we talk about issues that matter instead?
by IQuarent October 24, 2016
by WooHoo April 08, 2003