A more fast-paced
game than other FPS
game, even action-packed. This encourage aggressive and strategic gameplay in every combat loop.
What make it stand out as a FPS
game is that instead of the conventional defense fighting style, DOOM Eternal not only want you to throw yourself into the horde, but also reward you which such, like using chainsaw for ammo, flame belch for ammo and more. Beside weapon mod for each guns, this
game have no reloading mechanism. To prevent
boredom from repeated fighting, a big part in fighting demon is Combat Dance. It is a fancy way to say that you will be jumping and moving around the combat area while fighting with your style.
Like it older
game, heavy monsters/demons are unique with weak points on some of them. With unique strength and weakness, DOOM Eternal want you to figure out what
work best, and what you like the most. It also can be a way to challenge you, with Hugo Martin saying that he's cool with "frustrating you so long as we have something to teach you".
Different from DOOM (
2016) which introduce a lot more new enemies to line with it story, DOOM Eternal have reimagined the enemies in it
game, with making old enemies much more accurate and aggressive like the Mancubus and new enemies that add more challenge and make the
player rethink about the fighting strategy, with the most controversial being the Marauder.
A: What do you think about DOOM Eternal?
B: I don't know, a bit challenging. But I guess this game take time for you to learn.
A: What about you, C? You play a lot of this game.
C: It's good. Some
people may disagree with these demon and boss design, but that's because they haven't found the
beauty in fighting them yet.