This rule enforces the law of no simping. If you dont know what simping is, get a fucking life. WHO RAISED YOU?!?!?!
by Sonicwave.exe May 03, 2021
Used to settle a shotgun dispute, called by the driver. Challenging parties then fight, winner takes shotgun, loser gets the back seat.
Passenger 1: Shotgun!
Passenger 2: Bullshit I called it!
Passenger 1: Fuck off!
Driver: BASTARD RULE!!!
Passenger 2: Bullshit I called it!
Passenger 1: Fuck off!
Driver: BASTARD RULE!!!
by Robbo351 December 04, 2006
When Jack was forced to decide between sarah and vivian's sides in the argument, he following the principles of the booty rule and claimed that sarah was in fact right
by Rawrcat August 06, 2009
A rule that Texas Hold'em players use stating that on the flop, a player's chances of making a hand are approximately 4% times the number of cards in the deck (outs) that would make the hand.
I have J-10 and the flop is Q-9-5, giving me an open-ended straight draw. With four eights and four kings in the deck that can make my hand, the Rule of Four states that my chances of getting the straight are 32%.
by HeavyD2 October 26, 2008
"Opus had a truamatic experience with kumquats as a child. Therefore, posting kumquat pictures results in a ban."
by PVP Forums September 14, 2003
The scientifically-proven fact that all (or most) Ctrl+Alt+Del strips are improved by removing the second and third panels. It's customary to also remove the dialogue from the fourth panel, but in rare cases it can be left in.
This works because your typical four-panel CAD strip follows a basic formula:
-Panel 1: The setup. Note how instead of spreading it across the first three panels, he crams the entire thing into this first panel.
-Panel 2: Buckley excitedly blurts out the punchline (assuming he didn't already do so in Panel 1), and spends an inordinate amount of time explaining it. Commonly referred to as "Buckleybox A".
Panel 3: Completely redundant panel that exists only because Buckley refuses to abandon three four-panel format. Full of stifling walls of text that either drag along the joke from the first two panels, or are full of "plot" that nobody cares about. Commonly referred to as "Buckleybox B".
Panel 4: Buckley continues dragging along the joke until he finally kills it. More notably, however, there is usually some sort of a visual gag here, and it's typically better than the actual punchline.
As we can see from that, the biggest problem with CAD is the pacing, as by the time the reader get to the visual gag - the funny part - he or she has had to sit through the two Buckleyboxes and the Panel 4 dialogue, which completely destroys any comedic timing. As such, removing the offending panels results in a significantly improved comic.
This works because your typical four-panel CAD strip follows a basic formula:
-Panel 1: The setup. Note how instead of spreading it across the first three panels, he crams the entire thing into this first panel.
-Panel 2: Buckley excitedly blurts out the punchline (assuming he didn't already do so in Panel 1), and spends an inordinate amount of time explaining it. Commonly referred to as "Buckleybox A".
Panel 3: Completely redundant panel that exists only because Buckley refuses to abandon three four-panel format. Full of stifling walls of text that either drag along the joke from the first two panels, or are full of "plot" that nobody cares about. Commonly referred to as "Buckleybox B".
Panel 4: Buckley continues dragging along the joke until he finally kills it. More notably, however, there is usually some sort of a visual gag here, and it's typically better than the actual punchline.
As we can see from that, the biggest problem with CAD is the pacing, as by the time the reader get to the visual gag - the funny part - he or she has had to sit through the two Buckleyboxes and the Panel 4 dialogue, which completely destroys any comedic timing. As such, removing the offending panels results in a significantly improved comic.
by TheRedSnifit May 08, 2015