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Mother Coconuts

A term for words that can drop you dead in laughter. Originally played on Sal Vulcano by the Impractical Jokers in their "Name Game" Series.
"When they told me my gynecologist's name was Dr. Hymen, I almost fell off my chair. It was such a Mother Coconuts of a name."
by OregonWarrior August 26, 2017
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Leave me in your mother (azov oti be-ima shkha) (re-definition)

This expression comes from Hebrew. Although it sounds very crude in English, it's not supposed to be. the expression "in your mother" (be-ima shkha, in Hebrew) means "please, common!(expressed as an "unpatient" tone" (it is also used when someone tells you something great( E.x:In your mother). It's a short for "do you swear in your mother?"). So this means that "leave me in your mother" means "leave me please = Common, please, leave me".

The meaning might be more accuratly defined as an equal to as "leave me \ no way" but is basically meant as an answer to something that is not logical.
The expression is used as following:
1) when someone talks to you but you have no patienece to listen for a reason.

2) when someone tells you an idea, which you try to talk him out of it.

Someone: Hey, c'mon, let's have another game!
You: Ohh... leave me in your mother...
by Kaiba Seto & Guy Zadock September 8, 2005
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How I Met Your Mother

Best freaking show ever created by anyone.
Ranks with Big Bang Theory, CSI, and Raising Hope
Person 1 - Did you see How I Met Your Mother last night?

Person 2 - How could I have not!!
by The girl in the woods May 24, 2011
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leave me in your mother

The origin of the 'in your mother' is the common swearing form. In English you swear 'on the bible', and in Hebrew you swear in the name of your beloved mother. The reason for th connection with the 'leave me' is emphasizing the intended meaning.
'leave me alone'
'I swear in my mothers name'
'just leave me, in your mother'
by Suriyawong, Israel. May 13, 2005
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Mother

Series of Nintendo RPGs by renowned Japanese author, Shigesato Itoi and his development studio, APE Sofware. Massively popular in Japan (rivaling, at one point, even the Dragon Warrior and Final Fantasy franchises), the series takes the stereotypically medieval conventions of role-playing games and puts them into a modern, contemporary context. In doing so, the banality of most feudal-setting, 2D RPGs is hilariously realized, resulting in a surreal, yet enjoyable experience.

The stories of both games in the franchise involve a young boy living in small-town America who must battle a fiendish alien menace. Using a variety of bizarre psychic powers and the help of his friends, he overcomes unbelievable obstacles in his quest to save Earth. These obstacles often involve crazed city residents and animals--controlled by the alien being's psychic grip--grotesque monsters, deadly robots, and psychadelic universes created by the subconscious mind. Deadpan, self-referential humour is abundant, with swords, magic, save points, inns and merchants replaced with baseball bats, psychic attacks, phone conversations with Dad, hotels, and drugstores. The NPC cast is huge; populating entire towns and houses, giving advice on life-threatening, sci-fi scenarios the way ordinary people would--as colloquially and casually as possible, which is where the game derives much of its humour. The games are not very well-known outside of Japan, since the first was not released in North America or Europe due to poor sales of RPGs in these regions at the time (1989). Mother 2 (1994), released for the Super Famicom, was translated and distributed in North America and Europe as "EarthBound" in 1995, but failed in the marketplace due to poor promotion and bad timing--Final Fantasy VI was released at the same time, and many considered it the standard for RPGs, making EarthBound's modern whimsy seem embarrassing by comparison. Still, the titles have a large cult following outside of Japan, as evidenced by the proactive website community and nexus for all things Mother, starmen.net.

Creator Shigesato Itoi began work on Mother 3 in 1995 for the Nintendo 64 Disk Drive. The game was to be a massive, 10-chapter epic, reportedly non-linear in nature, but when the 64DD peripheral flopped, development slowed to a crawl until the title's cancellation in 2000. Itoi still toyed with the project, considering it for a novel or feature film, but rejected these ideas under the concern that the themes expressed in the story could not be expresed without interactivity. In 1999, the main character of Mother 2, Ness, was showcased in HAL Labs' Super Smash Bros. franchise, starring in both the N64 original and the 2001 Gamecube sequel.

In early 2003, Itoi recucitated development, this time producing the Mother 3 for the Game Boy Advance. And on June 21, 2003, the previous two games in the series were converted to the portable in Mother 1+2. Since then, progress on the game has reached nearly 2/3 completion, and is set to release in either 2005 or 2006. Whenever it does, the entire community of Mother afficionados will undoubtedly rejoice in the return of video gaming's most beloved RPG franchises.
The best villain of all time is Mother 2's Pokey.
by EvilJim January 30, 2005
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unwed mother

Brie Ann has borne three children out of wedlock by Tyrone. Their union is without benefits of clergy so she is an unwed mother. Tyrone has children by Amber, Kiersten and Takeshia. He thinks there are others but is not sure.
by Richard Black April 29, 2005
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Mother-in-lawlandia

The place where Clinical Psychologists living in Montana go when their dreams of a happy family life and frequent copulations are thwarted by lowlife social workers from Texas. The word is derived from an incident involving a Clinical Psychologist who became engaged to a divorced woman living in Texas with her two children. The psychologist attempted to convince the social worker that he would be a good father if he gave up custody rights and let his children move to Montana with their mother. To sweeten the deal, he explained that they could live in a house with a mother-in-law apartment.

For two years the Clinical Psychologist harassed the social worker through emails including an increasingly bizarre combination of insults and scientific literature reviews. He even tried to force the hand of the social worker by marrying and impregnating his ex-wife. When he finally became convinced that the social worker did not want to become a better father by giving up his children, he abruptly moved into the mother-in-law apartment, armed himself with a shotgun and a hook-on beard, and declared himself the ruler of the soverign nation of Mother-in-lawlandia.

After a shoot-out with ATF agents ended with his mortal wounding, the Clinical Psychologist was found muttering, "Including snow! Including snow!" which he continued doing until he expired.

Since this incident, any time a Clinical Psychologist living in Montana goes crazy after waiting until his late 30s to find a suitable mate who lives 5 hours away by plane and is thwarted for two years by her ex-husband in his attempt to set up a houshold with her in Montana, he is said to have gone to Mother-in-lawlandia.
If that crazy mother-fucking Clinical Psychologist doesn't hurry up and get laid, he'll end up in Mother-in-lawlandia.
by Webster February 12, 2005
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