by beaner4206986 June 28, 2006
Get the tinkerbells mug.Tikshan is Boy/Male gender and origin is Hindu, Indian
Tikshan means: Intelligent/Forbearance/Mercy/Sharp
“Sharp” translated in french: Futé
Tikshan also means a man of great wisdom and exquisite elegance.
Tikshan means: Intelligent/Forbearance/Mercy/Sharp
“Sharp” translated in french: Futé
Tikshan also means a man of great wisdom and exquisite elegance.
He is the Tikshan of the class!
by Batalalal January 3, 2018
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tinkster
• Icing Tinks
• oke tinks
• pulled the tinks
• Mrs. Tinks
• tanks
• tink
• tinkerbell
• tinkers
• tinka
Sasha: Us tanksexuals have a different Rule of Sixes than others. We need at least 6 feet tall, a 6 inch D, 6 pack abs, and uncritical support for the 6 socialist countries: Cuba, Venezuela, DPRK, China, Laos, and Vietnam
Cindy: Oh, you replaced the 6 figure salary because nobody can make 6 figures under communism right?
Sasha: Duh!!
Cindy: Oh, you replaced the 6 figure salary because nobody can make 6 figures under communism right?
Sasha: Duh!!
by natalu July 13, 2021
Get the tanksexual mug.when you are wearing socks with tinker-bell on them, when they are stanky. you may also be stuffing them in someone's face (usually a pretty face). so sad.. usually said in an accent.
by chickencheese November 6, 2010
Get the Stinky tinker-bell toes mug.A quite common dilemma seen in most RTSes that range a very wide historical timeline, i.e. Empire Earth. The term is derived from a certain situation from said game, where you could often see Swordsmen fighting WWII Marines, Trebuchets laying siege to "Laser Walls", or effectively, Archers vs. Tanks. This situation, while not really gameplay affecting in most cases, is still very odd to see, as it substracts realism to the game, which is something many, if not a lot of players, care about.
If I were to make one such game, my solutions would be:
- Divide the game into different parts or "Ages" and associate the corresponding units and techs to each, as if you had # games in one. It would be more or less like Prehistory to Classic Age, then Dark Age to Renaissance, and so on. You could still mix archers with tanks in the Editor for a time travel scenario. =D
- Old units would degrade over time, then die. It might not sound fun, albeit it would add more realism in spite of "random fun".
- Archers would get firearms - yes, I'm speaking of automatic upgrading. Keeping the fun and military strength in spite of some logics.
If I were to make one such game, my solutions would be:
- Divide the game into different parts or "Ages" and associate the corresponding units and techs to each, as if you had # games in one. It would be more or less like Prehistory to Classic Age, then Dark Age to Renaissance, and so on. You could still mix archers with tanks in the Editor for a time travel scenario. =D
- Old units would degrade over time, then die. It might not sound fun, albeit it would add more realism in spite of "random fun".
- Archers would get firearms - yes, I'm speaking of automatic upgrading. Keeping the fun and military strength in spite of some logics.
"I have the same issue with balance in this game. How do spearmen take out B52 bombers? I just don't get it. And archers vs tanks is just never going to happen. It would be nice if there was a way that people customize the balance to be a tad more realistic." -Quoted from a user from Gameguru Mania, about Rise of Nations.
by OtmShankIiI November 7, 2009
Get the Archers vs Tanks mug.A phone call to a female friend ;)
by KrissyD October 12, 2004
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