(n.) A condition of daydreaming while swimming laps for competitive competition/practice. The tendency of someone to have such a condition while swimming generally reflects their vulnerability of daydreaming and can impair their memory such as not being able to recall how
long of a distance they are swimming, what stroke they
may be swimming and how
long they
may need to swim it for. This phenomenon generally occurs more frequently during a longer swim for swimmers at a swimming distance rate of x/y=1/1.5 where x, equal to one, is the average length of the swam distance per a workout or meet and where y, equal to 1.5, is the added distance in which a swimmer
may have higher chances of being subject to swimmer'
s trance. Therefore, if the average distance swam by a swimmer was 200 meters during his/her workout or competition per each
time he/she swam again in their workout then swimmer'
s trance would likely occur more frequently at distances of 300 meters or more. For this reason many long-distance events in a swim meet now have counters in which another person flips a sign with rotating board
windows to indicate the number of laps already swum. Usually a solid red
square or rectangle is used to indicate that upon reaching the next
wall after this flip turn that they should stop swimming and almost eliminates the chances of swimmer'
s trance affecting a swimmer'
s time in competition.