This term can mean two things.
1. (Adjective)- A horror game or series whose fanbase has been overrun by annoying children, whose ages are ususally 8-12. (e.g., Five Nights at Freddy's, The Walten Files, Poppy Playtime)
2. (Noun)- A horror game obviously meant to scare children that often takes the form of a Roblox game or low-quality Steam game. (e.g, Garten of BanBan, Rainbow Friends)
1. (Adjective)- A horror game or series whose fanbase has been overrun by annoying children, whose ages are ususally 8-12. (e.g., Five Nights at Freddy's, The Walten Files, Poppy Playtime)
2. (Noun)- A horror game obviously meant to scare children that often takes the form of a Roblox game or low-quality Steam game. (e.g, Garten of BanBan, Rainbow Friends)
1. I used to love that game, but now it's been overrun by little kids and become a child-friendly horror.
2. I can't believe anyone would spend any time on that game. It's such a child-friendly horror.
2. I can't believe anyone would spend any time on that game. It's such a child-friendly horror.
by 40-60 August 08, 2023
A horror subgenre making use of surreal or abnormal edits emulating the absurd and illogical look dreams usually have when remembered while awake.
by Oceseth February 24, 2025
by Thorgorath November 04, 2022
Did you see those 50 to 100 ghost face charaters stab 5000 civilians to death in that pubic mob horror short fim? Me neither
by Patrick the Starfish001 February 16, 2023
A genre of horror that's hands down one of the oldest as it developed in England by an overly dramatic homo named Horace Walpole as the style in America was developed by writers who were historians, school teachers and literary critics in the 19th Century. The American approach was developed by Washington Irving with The Legend Of Sleepy Hollow as the form took on different personalities. In the mid-1990s the writer who eventually wrote The Cabbie Homicide combined double homicide language, philosophical insight and real life horrors such as gang violence, church burning and addressing legalism in the church in a very dark way.
The Cabbie Homicide introduced Gothic Horror into narrative journalism which came out in a way where it was according to "Mohs Scale of Lyrical Hardness" would be a ten. The 20th century approach -- stems from William Hope Hodgson, Bram Stoker with his last novel and short story output, H. P. Lovecraft, Clark Ashton Smith, and others. The House of Pain E-zine shown other examples as Temple of Dagon saw the Cthulhu Now timeline as the new Cthulhu Mythos playground named for the Cabbie Homicide's authors last name. Where it plays up in real cities and real neighborhoods, as it interweaves with the real histories of the area as well.
The Cabbie Homicide introduced Gothic Horror into narrative journalism which came out in a way where it was according to "Mohs Scale of Lyrical Hardness" would be a ten. The 20th century approach -- stems from William Hope Hodgson, Bram Stoker with his last novel and short story output, H. P. Lovecraft, Clark Ashton Smith, and others. The House of Pain E-zine shown other examples as Temple of Dagon saw the Cthulhu Now timeline as the new Cthulhu Mythos playground named for the Cabbie Homicide's authors last name. Where it plays up in real cities and real neighborhoods, as it interweaves with the real histories of the area as well.
Edgar Allan Poe's The Telltale Heart gave Gothic Horror a new personality and threw an entirely new approach to the style as he introduced this as a short form. A Cemetery Dream introduced in 2000 had an ultra-violent, extremely gore soaked approach ala Se7en meets Dreams in the Witch House. The Cabbie Homicide when introduced in the LiveJournal Goth Community they thought it was a work of fiction but when he mentioned how the convicted murderer was in his 7th grade homeroom, some friends were going, "That's really fucked up, and especially fucked up that you knew him."
by illinoishorrorman January 18, 2018
Mascot Horror refers to a subgenre of the horror genre of video games that emphasizes its use of elements that primarily appeal or are meant for a younger demographic. This includes things such as themed restaurants, amusement parks, toy factories, elementary schools, and other things that start out ordinarily as child-friendly, but have a darker twisted point beneath the surface.
The most common feature of it is the "mascot", a bankable large creature that is typically hostile and serves as the face of the franchise. This creature is typically not human and easily recognizable. Other elements that are involved include lore related to children, such as using the toys to remain young forever, experimenting on children, and so on.
The most common feature of it is the "mascot", a bankable large creature that is typically hostile and serves as the face of the franchise. This creature is typically not human and easily recognizable. Other elements that are involved include lore related to children, such as using the toys to remain young forever, experimenting on children, and so on.
If you're making a horror game, mascot horror might be the way to go, since kids will like it and the adults might enjoy playing it with them.
by MJM1985 February 17, 2024
by Zach Getsmall March 11, 2008