Bearing, Range, Altitude, and Aspect. A callout pattern used by an Airborne Warning and Control System (AWACS) to inform friendly aircraft of the location of hostile or unknown aircraft in relation to an agreed-upon reference point known as the bullseye.
Diablo one-one, Wizard, single group, BRAA, zero-two-zero for two-eighty-five, angels forty thousand, hot, bandits, recommend commit.
by ThexLoneWolf April 12, 2022
A radio brevity code used to inquire about the ID of a track, target, or group. Responses include:
Friendly: a positively identified friendly surface position, ship, aircraft, or spacecraft.
Bogey: a contact whose identity unknown.
Bandit: a contact that has been positively identified as an enemy in accordance with theatre ID data. Does not imply the unit or element requesting the declare has been directed or has the authority to engage.
Hostile: a contact that has been positively identified as an enemy. The difference between "hostile" and "bandit" is that with "hostile," the unit or element requesting the declare has permission to fire on the hostile in accordance with theatre rules of engagement. A "bandit" is a target where permission has not been granted.
Neutral: a positively identified ground position, ship, or aircraft whose behavior, origin, characteristics, or nationality indicate that it is neither supporting nor apposing friendly forces.
Unable: the unit or element from which the declare has been requested cannot comply as requested or directed.
Clean: no information is available about the track, target, or group of interest.
Furball: non-friendly and friendly aircraft are within five nautical miles of each other.
All responses to a declare request are given in bullseye format: the bullseye is an established reference point from position is referenced by magnetic bearing and range in nautical miles.
Friendly: a positively identified friendly surface position, ship, aircraft, or spacecraft.
Bogey: a contact whose identity unknown.
Bandit: a contact that has been positively identified as an enemy in accordance with theatre ID data. Does not imply the unit or element requesting the declare has been directed or has the authority to engage.
Hostile: a contact that has been positively identified as an enemy. The difference between "hostile" and "bandit" is that with "hostile," the unit or element requesting the declare has permission to fire on the hostile in accordance with theatre rules of engagement. A "bandit" is a target where permission has not been granted.
Neutral: a positively identified ground position, ship, or aircraft whose behavior, origin, characteristics, or nationality indicate that it is neither supporting nor apposing friendly forces.
Unable: the unit or element from which the declare has been requested cannot comply as requested or directed.
Clean: no information is available about the track, target, or group of interest.
Furball: non-friendly and friendly aircraft are within five nautical miles of each other.
All responses to a declare request are given in bullseye format: the bullseye is an established reference point from position is referenced by magnetic bearing and range in nautical miles.
by ThexLoneWolf April 15, 2022
by ThexLoneWolf April 09, 2022
Air-to-Surface radio brevity code used to indicate that a displayed map is unusable due to one of the following reasons:
Terrain: shadows obscure the target area and a new map must be taken from a different axis or graze angle.
Image: the displayed image quality prevents target identification, or ID.
Terrain: shadows obscure the target area and a new map must be taken from a different axis or graze angle.
Image: the displayed image quality prevents target identification, or ID.
by ThexLoneWolf April 15, 2022
by ThexLoneWolf June 16, 2022
An abbreviation of "intentionally feeding," a term used to describe a player repeatedly dying to the enemy team or player with the purpose of making the enemy team/player stronger or otherwise leaving them in an advantageous position.
by ThexLoneWolf February 27, 2022