Radiclysmic is the theory that anyone or anything reaching "Absolute Radness" would inevitably cause the destruction of the universe through an intricate chain of subspace explosions, due to the overproduction of Rad particles in nearby stars and star clusters. Not unlike division by zero.
If "Absolute Radness" is achieved in deep space with no nearby stars however, it is hypothesized that there would be little to no repercussions. It is also hypothesized that nearby personnel would become "Totally Rad", phasing them out of what is known as "WeakSpace", and into another dimension populated by all the raddest things and raddest people.
It's also an adjective to describe something really freaking awesome.
A mixture of the word "radical" and "cataclysmic". A powerful and large event with sick and awesome connotations.
"Yo Kyle that blood tsunami was soo radaclismic"
"Hey Nathan your mum's lasagne was radaclismic as fuck"
"Man that was trippy, I loved the part where it rained glitter and blood, shit was radaclismic"
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.