someone who does not care for anyone that does not have any meaning in his life. dragons are a big factor in his life. fire and flames are the same. speech is random things that are said by him.
did you see wat kendall brasher did in class today. wat did kendall brasher draw with the flames and dragons?
The woman who strikes fears into all of our hearts. She is characterized by her spine-tingling glares and habit of grabbing students by the arm and leading them away.
Whenever I see Brasher my heart starts racing and I immediately avert my path into the nearest open classroom.
After Brasher clutched onto my arm last month, I needed to go to the hospital for reconstruction surgery.
Whenever someone in a seemingly good mood goes bipolar and starts throwing objects on the floor and screaming like a banshee as to make their point, kind of like kid's in the grocery store who aren't allowed to get a candy bar.
Inspired by my history teacher's wonderful meltdown in front of class today.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.