A non-elemental force that is extremely powerful and can destroy anything known in this and any other universe.
Can be fused with element for more power ^^"



by uLtImAeLeMeNt February 26, 2003
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A roleplaying game, especially common amongst young males who are either too cool to be true, or lack any reminiscent sign of existent social skills.
Holy shit, I just got a magic poison tipped sword of vanquishing, but was then pked by some stupid little kid who lacks social skills in Ultima.
by Communist Bastard March 9, 2003
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One of the most well-known players in Samurai of Legends. A founder of TNAA (The New Age of Anarchy), a faction in the war room forum. Ultima's known for his charisma and his rainbow emo appearance.
I posted in the forums and Ultima beat me up. :(
by NoOneImportant;) October 20, 2009
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First person RPG that came out around the same time as Wolfenstein 3d but featured a 3d engine, and gameplay, light years more advanced and ahead of it's time.
Ultima Underworld was first and more advanced, but ID has tricked the masses intothinking they invented 3d gaming.
by Hic October 8, 2004
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Ultima online, a game which made me tons of gold as I griefed, looted, and harrassed other players.
I cashed out right around AOS and made over 2 grand on ebay with a shitty thief account with a mule. I won UO.
by Secret Gimp January 4, 2005
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Ultima online or UO, was one of the first commercial MMORPG. While other MMO try to be a good and fun game, UO aimed something different, more like a phantasy life sim, quasi-
real society where you live, breathe and die in. There were player who would be top brand garment shop owners, town
thieves, woodchucks would sell few thousands of log for carpainter player in in-game-gold or real-money, the carpainter could use the logs to make furniture, and wealthy monster hunters with houses would buy furniture so they could decorate homes and invite friends. In rare cases some player were land estates or inter-server-money exchanger.
It was designed so that where there were a good hunting place, there were lots of people. Where there were lots of rich people, killers would raid oftain. Because there were killers on the loose, people would bind together as a guild and guard each other. There were afew self proclaimed bounty hounters too.
Once the disgner team promised players that worlds would be without restrictions ,no nurturing from the server moderators/game designers, self governed and self managed by player themselves, but that never came true (except for the dedicated hard core servers Seige Perilous and Mugen, of wich Mugen thrived at first then quickly dwindled to a tickle), and with each passing patch, UO became more and more care bear like, spoon fed nurturing game. This was probably because they were wishing player would restrain them selves, rely on good taste, would mind their manners-
most of the time, and most importantly knowing that something can be done is not something that should be done every five minutes.
Ultima Online-they created worlds.
by rants00 September 8, 2006
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A very popular MMORPG that maintains a playerbase of whiners, eBay gods, arti whores, pwners, pee kay ers and other such assorted players who are fed up with the game but refuse to quit and instead do everything in their power to ruin the gaming experience of everyone they possibly can.
Despite the fact everyone who plays Ultima Online hates it, it's still an extremely popular MMORPG, because most of these people have moronically invested hundreds of dollars in in-game items on eBay.
by TaintedMustard September 25, 2004
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