Either a pathetic loser or a member of the lost generation that got screwed over by Bush, the oil industry, and the banks. If it's the latter, when you graduated from college, housing prices were through the roof, health insurance costs were insane, and the average salary was pathetic... then the economy tanked. Now, you're back living in the home your parents owned when they were your age. You're sleeping in your childhood bedroom, in the bed where you used to dream about what life would be like when you grew up.
Even though you studied hard, never ran up any credit card debt, never broke the law, and generally did everything society asked you to do AND even though you work 40 hours a week at a salary position, you're 30 years old and still living with your parents. By the time the economy pulls it's self out of this slump, you'll be too old to have a family of your own, or to be seriously considered for any non-dead-end job. You're not sure where you'll live when your parents retire in a year or two and sell the house, but, as the responsible and realistic planner you are, you've already begun buying Ramen Noodles in bulk.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.