After years of intense psychotherapy, the road's psychoanalyst penned his conclusive diagnosis "the chicken unknowingly committed a grave error, transitting from its permitted location to an unsanctioned area, pathologically and permanently violating the delicate psyche of the highly sensitized patient, because it was perceived as an inconsiderate act and extremely inattentive to the Road's needs. Alas, the patient is destined to be similarly crossed by many, if not most, of those it may expect to encounter in the future."
John Mak loves to say this. if you you drink water, you inattentive in class. if you go to toilet, you inattentive in class. if you are octopus, you inattentive in class.
student A:idk how to do this homework, teach me!!!
A person who is excessively and compulsively needy of their own space and a level of complete social and workplace isolation that is almost mind boggling to well-adjusted humans.
He had grown up completely alone, practically raised by wolves, and had evolved into a full-blown inattention whore by the ripe age of 18.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.