A secret underground gang disguised as a team of seven creative problem solvers. Members of the team are given the universal status "OMer" short for "Occasional Murderers."
Sandra: Dude, why did you walk into school today carrying 10 boxes of puzzles, 7 glue guns and 6 pounds of glitter?!
Katie: Don't ask. Don't tell.

Phoebe: So your Odyssey of the Mind team, is like, good, right?

Nancy: You see us as you want to see us - in the simplest terms, in the most convenient definitions. But what we found out is that each one of us is a brain...and an athlete...and a basket case...a princess...

...and a criminal... Does that answer your question? Sincerely yours, Odyssey of the Mind.

Karen: Hey Nick. Wanna hangout?!
Nick: No, Karen. I have to practice spontaneous.

Karen: What's spontaneous?
Nick: GOD KAREN YOU'RE SO STUPID!!!

Karen: So what's spontaneous again?
Nicholas: GOD KAREN YOU'RE SO STUPID!
by NostlalgicOmer April 23, 2015
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A worldwide competition where students compete in teams of 7 to creatively and imaginatively complete one of 5 problems. Students compete at many levels, and perform a skit for a panel of judges to answer the problem. The mascot is a giant raccon named OMer.
"Hey Hongji, you going to that Odyssey of the Mind meeting?"
"Nah man... I've gotta... volunteer." (Bites shoulder.)
by Wo Hongji He February 12, 2011
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an international educational program that provides creative problem-solving opportunities for students from kindergarten through college. Team members apply their creativity to solve problems that range from building mechanical devices to presenting their own interpretation of literary classics. They then bring their solutions to competition on the local, state, and World level. Thousands of teams from throughout the U.S. and from about 25 other countries participate in the program.

There are 5 different problems from which to choose: Vehicle, Technical, Classics, Balsa Wood Structure, and Theatrical. The team chooses one of the above and creates an under-8-minute skit/presentation. There are certain aspects that must be met. For instance, within the 8 minute Vehicle skit, a vehicle (defined by the rules and guidlines) must do whatever the rules say. For instance, it may have to carry a person and perform tasks. The teams can spend a maximum of $145 on all of their materials. The long term problem is worth 200 of the 350 points available and the style of the long term problem is worth 50 of the 350.

The other part of the scoring is the Spontaneous problem. This is a problem given to the team on the spot and the team must solve it creatively. There are Hands-On, Verbal Hands-On, and Verbal Problems. The team usually has 1 -2 minutes to think, and 3-5 minutes to answer/present/work. This part accounts for 100 of 350 of the points.
Person 1: What you are doing tomorrow afternoon?
Odyssey of the Mind-er (OMer): Writing a script, building 6 aircraft, making costumes, making backdrops, etc.
Person 1: So...you have an Odyssey meeting tomorrow?
OMer: yes.
by junctionjunction May 3, 2010
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