It's a person that's kept around for a period of time because they are of some sort of benefit to the person that's pretending to be their new BFF. The type of person that keeps Flavor of the Month Friends is egotistical, always cash strapped, borrows money and never gives you the money back, cannot be trusted with any personal 411 since they will tell it all over town, creeps on the significant others of their friends/flavor of month friends, a fickle fake "friend" who will uses you to benefit themselves and in the end they don't recognize who their true friends are because they just met their "new BFF" 24 hours ago.
Girl 1: Sheesh, I can't belive Sophia has a new Flavor of the Month Friend again. She told me that that she met this girl yesterday at the bar and now they're BFF's already.
Girl 2: I can't believe she ignores her real friends as soon as she finds a new "BFF" .I guess that's now her new "bestest girl"!
Girl 1: I think it's time to drop that girl because she don't recognize her real friends.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.