A handshake in which the two participants slap five and then run as far away from each other as possible. The longer they are away from each other the more successful the handshake was.
Dude, me and Brianjust finished a six day Dine & Dash! I missed him a lot!
You come, you eat and then you dash, it could be with or without paying the bill. It was invented by the Roman Army. They came, they saw, they dinner dashed.
Like an ordinary dine and dash, but when the bill is so expensive (like ordering six Kobe beef steaks, multiple bottles of champagne, etc) that the crime ends up being a felony.
We went as an eight-top to BLT Steak, got rounds and rounds of champagne, steak, martinis and dessert, and then jumped in the SUV and ditched the bill - total grand theft dine-and-dash!
When you leave a restaurant without paying; The mostassholething you can do to a waiter/waitress
Waitress/Waiter: "Excuse me manager Bob, I just had a dine and dash on table 16. I walked away for a second to refill their drink and when I came back they were gone."
Manager Bob: "Well Suzie, I'm going to have to fire you, unless you can pay for their tab."
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.