The minimal amount of money you get busting your ass for a large corporation that ultimately gets 99% of the profit without doing any of the work
Dan-Hey you got 200 dollars on your paycheck this week
Steve-Yeah but it’s just corporate crumbs from working 51 hours.
Steve-Yeah but it’s just corporate crumbs from working 51 hours.
by The realest99 August 27, 2018
A role or person in a business or enterprise , which provides no value to the company or its customers. Usually seen in larger companies.
by Gary Grant Jones May 22, 2024
by sexycow432 April 21, 2019
A fictitious secret government organization that controls: media, politics, economy, healthcare, and more in the Carlos Lerma universe.
The World Habitants' Authority and Trust Corporation (WHAT Corp.) took Logan Wright in to bargain silence after he found the cure for cancer.
by swtffdua April 06, 2023
A type of video game created by a large corporation (often referred to as a AAAA game or quad 'A' game). These games are designed to appeal to the broadest possible audience, prioritizing commercial success over artistic innovation or creative risks. While they often feature high production values, cutting-edge graphics, and extensive marketing campaigns, they are frequently criticized for being bland, boring, and soulless.
Corporate games tend to follow formulaic designs, relying on "tried-and-true" mechanics and generic storylines to maximize profitability and minimize the risk of alienating any segment of their target market, which is everyone. This results in games that, despite their technical polish, lack originality, creativity, and depth. They often feature excessive microtransactions, season passes, and other monetization strategies that can detract from the overall gaming experience, these corporations may also incorporate "woke" language and themes, but they're often seen as a superficial and unsuccessful attempt at inclusivity that fails to add meaningful substance to the game.
Corporate games tend to follow formulaic designs, relying on "tried-and-true" mechanics and generic storylines to maximize profitability and minimize the risk of alienating any segment of their target market, which is everyone. This results in games that, despite their technical polish, lack originality, creativity, and depth. They often feature excessive microtransactions, season passes, and other monetization strategies that can detract from the overall gaming experience, these corporations may also incorporate "woke" language and themes, but they're often seen as a superficial and unsuccessful attempt at inclusivity that fails to add meaningful substance to the game.
I was really excited about the new sci-fi RPG, but it ended up being just another corporate game—great graphics, but it felt so generic and uninspired. It’s clear they were more focused on appealing to everyone than making something truly unique
by CurbMan July 19, 2024
Remilia Corporation is an online art collective known for its involvement in the NFT space, particularly through projects like Milady Maker and Bonkler. The corporation describes itself as a multifaceted organization that includes elements of an artist colony, lifestyle brand, community center, and investment fund. Remilia operates within the realms of digital art and blockchain technology, aiming to innovate and push the boundaries of these fields.
Remilia Corporation has redefined digital art, creating a unique blend of blockchain technology and artistic expression with projects like Milady Maker.
by lucavale May 28, 2024
Should I shower before or after I enjoy some Corporate Company? Depends how dirty that skank is. I say both!
by gottano April 20, 2014