Taking a dump so large it feels like what you can only imagine as suppressing the onset of werewolf manifestation.
When I entered the bathroom, it was evident that Andrew was passing a wereloaf. The grunting and groaning were haunting. I'm sure that turd could have single-handily decimated the entire Cullen (Twilight) family had it not met its maker.
by Mustardbutt January 29, 2010
Get the Wereloaf mug.That sudden weirdness that hits you after midnight when you've been on the internet too long. Like a werewolf, but wereweird.
by 3Z 5w4g November 5, 2013
Get the Wereweird mug.1) fair trade. value for action. usually result of sacrifice play in games.
2) sarcasm based on failed sacrifice play
2) sarcasm based on failed sacrifice play
by Nyalistix May 8, 2015
Get the werth mug.# werehoe #netflixandchill
by Adventurer of garagesales June 1, 2016
Get the Werehoe mug.by JB71 June 5, 2017
Get the Werman mug.“Damn Samantha is definetly a werethot, she was all over me last night but didn’t want a hug in the morning”
by mahaffeyb20 January 7, 2018
Get the Werethot mug.Pronounced like Warehouse.
noun:
1. A creation in Dungeons & Dragons where a player suggested a concept to the Dungeon Master through asking a question or expressing a fear of what the game will hold, and the Dungeon Master decides to roll with it.
verb:
1. To suggest a concept to a Dungeon Master that is typically negative, that causes the DM to cause the negative concept, whether an event or creature, to occur.
2. To take a player's expressed fear or concept of what may come in a campaign as the Dungeon Master in Dungeons & Dragons and weave it into the game.
noun:
1. A creation in Dungeons & Dragons where a player suggested a concept to the Dungeon Master through asking a question or expressing a fear of what the game will hold, and the Dungeon Master decides to roll with it.
verb:
1. To suggest a concept to a Dungeon Master that is typically negative, that causes the DM to cause the negative concept, whether an event or creature, to occur.
2. To take a player's expressed fear or concept of what may come in a campaign as the Dungeon Master in Dungeons & Dragons and weave it into the game.
ex. DM: Ahead of you, you see a warehouse.
Player 1: By warehouse do you mean a place where things are stored, or a man that turns into a house sometimes?
DM: *Frantically writing down stats...* it is now!
ex. Player 1: Oh jeez, I hope my family is OK.
Player 2: Don't say that, or the DM will Werehouse it!
DM: Too late, your family is dead.
Player 1: NOOOOOOOooooo!... Aaaaand I'm over it, because I'm a stupid murderhobo.
Player 1: By warehouse do you mean a place where things are stored, or a man that turns into a house sometimes?
DM: *Frantically writing down stats...* it is now!
ex. Player 1: Oh jeez, I hope my family is OK.
Player 2: Don't say that, or the DM will Werehouse it!
DM: Too late, your family is dead.
Player 1: NOOOOOOOooooo!... Aaaaand I'm over it, because I'm a stupid murderhobo.
by NoahtheBoah36 December 2, 2018
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