The fundamental dichotomy when designing any web application: The business goals/requirements of the enterprise (the "push") vs. the needs/requirements of the end-user/customer (the "pull"). Best visualized with a simple, two-circle Venn diagram. The intersection being the "sweet" spot (no-brainer stuff to do). Some designers/researchers will add a third circle for technological constraints (context), but many effective designers prefer to make that a secondary consideration during early concepting.
This corporate mandate to increase self-service options and reduce traffic to your call centers ignores the push-pull trade-off between cost and customer satisfaction; there are certain cases where the customer really feels the need to talk to someone.
by jfkelley June 18, 2018
A way of describing a job that is mechanical literally like a factory worker or figuratively but still much like a flow chart. The antithesis of this is anything that requires highly specialized skill and intuition.
After pushing buttons and pulling levers for 40 years at the wooden toy factory, Leroy had a knack for fitting square pegs in round holes as evidence by the collections of rasps and files he had in his pocket.
by JizzCaster69 December 12, 2023
Using the sucking property of Luigi’s Poltergust and the blowing property of Gooigi’s poltergust at the same time. Same with the vice versa. Used to avoid money while moving sand.
Coined: Can You Beat Luigi's Mansion 3 Without Collecting Any Money? - DPadGamer
Coined: Can You Beat Luigi's Mansion 3 Without Collecting Any Money? - DPadGamer
by MaybeARealWord April 25, 2021