Your ability to
dodge bullets, other projectiles, and punches* in MADNESS: Project Nexus.
There are three types of
TAC-Bars in Project Nexus, Novice, Journeyman, and Master TAC-Bars.
Novice Tac-Bars convert gunshots/projectiles from direct hits into grazes, once it runs out from being shot at too much, they'll be converted back to full hits. Same if you'
re shot from behind or whilst on the
floor.
Journeyman Tac-Bars convert gunshots/projectiles from direct hits into full misses. Once it runs out from being shot at too much, they'll be converted back to full hits. Same if you'
re shot from behind or whilst on the
floor.
Master Tac-Bars convert gunshots/projectiles from direct hits into full misses. Once it runs out from being shot at too much, you'll still convert hits into grazes. Even whilst on the
floor or being shot from behind.
To recover your Tac-Bar mid-
fight, simply reach a med-kit and asses your wounds.
Get a crit whilst attacking an enemy with melee or unarmed. Or perform a takedown/execution whilst they'
re stunned.
Your type, size, and reliability of your Tac-Bar all depend on your "Battle prowess and natural ability to avoid enemy fire." Alongside your general maneuverability and keen instinct, and obviously your ability (And will) to
dodge.
*Only Tac-bars in Project Nexus Classic, and the
Beta of MADNESS: Project Nexus allowed you to mitigate Melee or Unarmed attacks.
Deimos: Christoff.. you.. uh.. ever wonder why most of these guys die a lot faster than what we do?
Christoff: Simple, they lack the tactics, and in extension, the
TAC-Bars that we have. Alongside they
strength, endurance, and dexterity aswell. But none of that matters if a simple
bullet can still kill you**.