by Paddy O'Mally March 23, 2009

Xbox Natal. It's going to make everyone who ever bought a wii want to throw it out the window. Wii is like a happymeal compared to Xbo's Natal, which is like a Big Mac. A double bacon big mac to be exact.
by Paddy O'Mally June 01, 2009

The complete Opposite of "No Homo"
A) When someone or yourself says something gay and you meant to say it
or
B) someone says something gay and you make fun of it
A) When someone or yourself says something gay and you meant to say it
or
B) someone says something gay and you make fun of it
A) I fucking hate pool, i'm no good at getting my balls in holes! Response : Pro Homo.
B) I sucked for days on a lollypop to get the creamy center.
Dude 1: "Pro Homo"
B) I sucked for days on a lollypop to get the creamy center.
Dude 1: "Pro Homo"
by Paddy O'Mally May 16, 2008

An Acronym for "If Shit Happens"
by Paddy O'Mally May 15, 2008

A Game type of Counter-Strike Source designed to test human ego. This game type must be played on a map with hostages. The object of this type is to negotiate the release of the hostages peacefuly without having anyone get killed. Best played without a HUD with sv_cheats on 1.
Althoguh it sounds like a simple task,human ego always gets in the way. Someone will always try to secretly get the hostages without negotiating the release of them.
The standard way of negotiaton is to have all the terrorists (there should always be more ct's than terrorists) make the ct's drop their guns, search them to make sure they arent hiding any, and move them all into one area. Once there, a leader is nominated from the CT team to retrive the hostages without having anyone getting killed (Acompanyed by the T Team leader). Normaly this would work, but always someone has to screw everyone over by sneaking in a pistol and killing a guard on the ct team.
Simple in Theory, difficult in experiment.
Invented by *Ünhi and AfroThunder in 2005.
Althoguh it sounds like a simple task,human ego always gets in the way. Someone will always try to secretly get the hostages without negotiating the release of them.
The standard way of negotiaton is to have all the terrorists (there should always be more ct's than terrorists) make the ct's drop their guns, search them to make sure they arent hiding any, and move them all into one area. Once there, a leader is nominated from the CT team to retrive the hostages without having anyone getting killed (Acompanyed by the T Team leader). Normaly this would work, but always someone has to screw everyone over by sneaking in a pistol and killing a guard on the ct team.
Simple in Theory, difficult in experiment.
Invented by *Ünhi and AfroThunder in 2005.
by Paddy O'Mally August 14, 2008

Deer is a game type within Counter-Strike Source.
This must be played on a server where someone has full admin. The autobalance must be set to 0. Everyone except for the "Deer" Is on T, while the Deer is on CT.
The Deer is then giving 8000+ Health(Depending on the number of T's) , but can only use a knife. The T's can only use Snipers and Shotguns, not assault rifles.
Depending on the size of the map, the ratio of Terrorists to Deer should be 5:1. For every five people add 1 more deer. Best played with eerie music and with lots of people. The most common maps for this game type is Cs_Assault_2005new ,cs_crackhouse or aim_ag_texture_ultrafun. Invented by the *Ünhi clan in 2005
This must be played on a server where someone has full admin. The autobalance must be set to 0. Everyone except for the "Deer" Is on T, while the Deer is on CT.
The Deer is then giving 8000+ Health(Depending on the number of T's) , but can only use a knife. The T's can only use Snipers and Shotguns, not assault rifles.
Depending on the size of the map, the ratio of Terrorists to Deer should be 5:1. For every five people add 1 more deer. Best played with eerie music and with lots of people. The most common maps for this game type is Cs_Assault_2005new ,cs_crackhouse or aim_ag_texture_ultrafun. Invented by the *Ünhi clan in 2005
"Deer was fucking awesome last night!"
by Paddy O'Mally August 22, 2008

by Paddy O'Mally May 07, 2009
