This is a Connect-4 move which involves two horizontal rows of three tokens with one valid token point at the end of each row.
by Jyenormous May 21, 2024
A Connect-4 move that involves 3 horizontal tokens in a row with two empty valid places next to the row of tokens. Since the other player cannot win, it serves as a signpost for loserville for the other player.
by Jyenormous May 19, 2024
This is a Connect-4 move, which involves the Other Player sub-consciouly surrendering to the Player by letting them get 4 horizontal tokens in a row. This move is distinct from the Norwegian Pincer due to their only being one valid spot to place the winning token. Meaning that it is entirely possible for the Other Player to block it.
by Jyenormous May 20, 2024
This a Connect-4 move which involves a diagonal line of three tokens in a row with a valid token point at either end. It is similar to the Norwegian Pincer with the only difference being its orientation.
"They anticipated my norwegian pincer, how about a dutch stripe" - Player
"How could I possibly fall for a dutch stripe" - Other Player
"How could I possibly fall for a dutch stripe" - Other Player
by Jyenormous May 20, 2024
This is a Connect-4 move which involves the other player forgetting how to play the game and letting you stack 4 tokens on top of each other.
"How did I win with a german blunder" - (Optimal) Player
"How did I let them get a german blunder" - Other (Sub-Optimal) Player
"How did I let them get a german blunder" - Other (Sub-Optimal) Player
by Jyenormous May 20, 2024