Paul's definitions
by Paul December 6, 2003

by Paul January 23, 2005

I'll have 3 big macs washed down with a 6 pack of jim beam . . . . I'll go for a jog then come back and vomit all over grant and the head while they copulate . . . actually forget the jog . . . just the site of . . . .
by paul August 3, 2004

by Paul April 18, 2003

by Paul September 7, 2004

A smell that often wafts off of old men. It is a medly of Old Spice Aftershave, Brylcreem Hair Slyling Gel and Ben Gay.
The funny thing is that, minus the Ben Gay smell, This was probably a hip and manly smell for the average 20 something guy back in the 50's
The funny thing is that, minus the Ben Gay smell, This was probably a hip and manly smell for the average 20 something guy back in the 50's
by Paul June 25, 2005

A children's game, typically played in one or more adjoining backyards. Players set up a base (often a frizbee is used), and place a can (may be a sand bucket, a pop can, an empty can of spaghetti sauce or even an empty nesquick jar), on top of it. They then decide which player is to be it first.
A player who is not it begins the game by kicking the can. All of the players (except the one who is it) run away and hide, as long as they are within the boundry limits. "It", must retrieve the can and place it back onto the base. It may now attempt to find the players. When It finds a player, he must call out that player's name and location. Should that information be correct, a race ensues. The player who is it must run and jump over the can before the (now found) player kicks it. If It wins the race, then the player i caught.
If at any point in the game a player (who has been seen or not) kicks the can, all players are free. This includes when a player out-runs "it" during a "race".
The round ends when all players are caught. The first one to be caught ten becomes "it".
The game ends when too many players quit, or their mothers force them to go inside.
There are various changes of rules in Kick the Can, including, but not limited to: a timed version, a no-race version and a version where more than one player is "it".
A player who is not it begins the game by kicking the can. All of the players (except the one who is it) run away and hide, as long as they are within the boundry limits. "It", must retrieve the can and place it back onto the base. It may now attempt to find the players. When It finds a player, he must call out that player's name and location. Should that information be correct, a race ensues. The player who is it must run and jump over the can before the (now found) player kicks it. If It wins the race, then the player i caught.
If at any point in the game a player (who has been seen or not) kicks the can, all players are free. This includes when a player out-runs "it" during a "race".
The round ends when all players are caught. The first one to be caught ten becomes "it".
The game ends when too many players quit, or their mothers force them to go inside.
There are various changes of rules in Kick the Can, including, but not limited to: a timed version, a no-race version and a version where more than one player is "it".
by Paul September 25, 2004
