It's just some random jibberish I thought up whilst high, it means as much as you like it to mean.
Cya later, fuck you, I love you, your mum has AIDS, my penis is hard, whatever.
It's basically usable for all purposes.
The primal sound of powering through. A successful suut always results in a chea Can be used as an exclamation (Suuut!), a noun (Man, climbing up this cliff face is going to be a suut), a verb (Look, I know you hate sharks, but you're just going to have to suut this one out).
Alternatively, for a sharper more staccato suut, one may use duut.
Well damn I seem to find myself in a burning airplane over Vitenam. My fatheralways told me, "Son, every man reaches a point in his life when there's no easy way out, when he's gotta make a tough decision. When you find yourself here, just remember, that without a suut there can be no chea." I suppose I just gotta bring this bitch down and start sending some serious lead downrange. SUUUUUT!
Chipper: "Hey, get me another bottle of vodka and some of that skwutter butt nosh."
Sherri: "What? Oh, you mean butternut squash. Okay, but no more booze."
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.