A model of
aesthetics that prioritizes higher degrees of visual fidelity and/ or physics simulations in a work.
While realism describes specific works, realisticism describes the mindset that judges or critics may have when viewing them. Contemporarily appears most often in the discussion of video game graphics, juxtaposed against those who advocate for artistic stylization.
The largest critique of realisticism is that its proponents fail to "see
the forest for the trees," confusing likeness to reality for immersion; if things
necessarily had to be accurate to reality to be appreciated, the fantasy genre as we know it wouldn't exist.