Someone who thinks of everything as a game or a sport/for sport, but always changes the rules, schedules, or changes/throws the game entirely if they start to lose at it. Usually these are your most competitive people to begin with, desperate to win at any cost.
The game changer always thought everything was a game to everybody else too, and that everybody should always be just as playful and friendly about life as him/her.
by Solid Mantis December 6, 2020

by Rica Da Ripper April 21, 2019

by SelimAK_ October 27, 2023

by Josiah LaFleur January 4, 2019

gaming laptop (NOT THE DESKTOP)
very cool
geforce 1650
144hz screen
16 gb of ram
ryzen 5 5600h
512 gb ssd
999 dollars
insane laptop
very cool
geforce 1650
144hz screen
16 gb of ram
ryzen 5 5600h
512 gb ssd
999 dollars
insane laptop
Guy: bro did you see micheal? he has a hp pavilion gaming
Friend: yeah bro hes so cool
micheal: gaming
Friend: yeah bro hes so cool
micheal: gaming
by bob boberson but better July 11, 2022

A type of video game created by a large corporation (often referred to as a AAAA game or quad 'A' game). These games are designed to appeal to the broadest possible audience, prioritizing commercial success over artistic innovation or creative risks. While they often feature high production values, cutting-edge graphics, and extensive marketing campaigns, they are frequently criticized for being bland, boring, and soulless.
Corporate games tend to follow formulaic designs, relying on "tried-and-true" mechanics and generic storylines to maximize profitability and minimize the risk of alienating any segment of their target market, which is everyone. This results in games that, despite their technical polish, lack originality, creativity, and depth. They often feature excessive microtransactions, season passes, and other monetization strategies that can detract from the overall gaming experience, these corporations may also incorporate "woke" language and themes, but they're often seen as a superficial and unsuccessful attempt at inclusivity that fails to add meaningful substance to the game.
Corporate games tend to follow formulaic designs, relying on "tried-and-true" mechanics and generic storylines to maximize profitability and minimize the risk of alienating any segment of their target market, which is everyone. This results in games that, despite their technical polish, lack originality, creativity, and depth. They often feature excessive microtransactions, season passes, and other monetization strategies that can detract from the overall gaming experience, these corporations may also incorporate "woke" language and themes, but they're often seen as a superficial and unsuccessful attempt at inclusivity that fails to add meaningful substance to the game.
I was really excited about the new sci-fi RPG, but it ended up being just another corporate game—great graphics, but it felt so generic and uninspired. It’s clear they were more focused on appealing to everyone than making something truly unique
by CurbMan July 19, 2024

by Donald Glove August 17, 2019
