The act of lifting heavy weights for the sole purpose of impressing other people in the room. This is usually done with awful form and gratuitous grunting noises.
John: Look at that idiot ego lifting over there.
Mike: Omg, what a tool. He isn't even using much weight.
Mike: Omg, what a tool. He isn't even using much weight.
by properliftingman August 29, 2010
Get the Ego lifting mug.The act of purposefully ignoring rules of the road to retain some semblance of power in a usually powerless life in the same sense as looting stores during a riot; e.g. running red lights, ignoring yield signs and general courtesy because of a sense of self-entitlement.
"That person didn't care that he ran that red light. That's some straight up Traffic Looting; trying to get what's his."
by cesareo gracias February 19, 2013
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lofting
• Sky-Lofting
• Lefting
• Lifting
• LOFing
• Loftin
• looting
• losting
• Lefting it
• lefting lefteroo
by Colin Geazy March 31, 2008
Get the olympic lifting mug.When playing PUBG, on duo or squad settings, your teammate decides to loot the same building that you just so happen to be looting.
Hey dickhead I'm already looting this house. Go fuck off somewhere else you fucking nigger looting assclown.
by codpiece paul October 3, 2017
Get the nigger looting mug.When the atomic bomb went off to end season 5, everyone in the room giddily enjoyed their lostingles before jumping in to a debate of what would happen in season 6.
by Foolishly Satisfied Lost Fan February 3, 2010
Get the Lostingles mug.A common video game practice, but particularly in RPGs, where the body of a dead enemy is searched for fabulous prizes.
I'm going to have to make a second trip to finish corpse looting, one of those raiders had a fucking fatman crammed in his pocket, can't carry all this shit.
by the oob June 28, 2009
Get the Corpse looting mug.The act of writing a long and interesting story with many mysteries, which, due to the story's complexity, attracts many fans, but then continues to stall, prolong, postpone, or flat-out ignores the answers to the story's questions, thus essentially jerking around the loyal fans.
This word comes from the TV show "Lost" on ABC, but can describe any story which follows the definition, such as the the videogame "Half-Life 2", or the manga, "Bleach".
There are two main reasons why a story is "losting". The first is that the writers are not creative enough to come up with an answer to the questions posed that can meet the fans expectations, and thus try to pretend that the questions never existed. The second is that, due to marketing pressures, the writers are forced to continue a story longer than they have ever anticipated, and thus are forbidden from giving away any answers indefinitely. The second method may be referred to as "Milking the Cash-Cow".
This word comes from the TV show "Lost" on ABC, but can describe any story which follows the definition, such as the the videogame "Half-Life 2", or the manga, "Bleach".
There are two main reasons why a story is "losting". The first is that the writers are not creative enough to come up with an answer to the questions posed that can meet the fans expectations, and thus try to pretend that the questions never existed. The second is that, due to marketing pressures, the writers are forced to continue a story longer than they have ever anticipated, and thus are forbidden from giving away any answers indefinitely. The second method may be referred to as "Milking the Cash-Cow".
A quick way to spot if a story is losting is to look for a situation in which an answer to a story's various questions can simply and easily be answered, only for the story to not do so. Here are a few examples:
1) Lost:
After spending an entire season building up the suspense and mystery of the Island's native inhabitants, known as the "Others", one of the survivors of the plane-crash comes face-to-face with an "Other". The survivor asks "Who are you people?", to which the "Other" replies, "It doesn't matter who we are", thus effectively telling all the loyal fans who cared about this storyline to go screw themselves.
2)Half-Life 2:
In the first Half-Life, you play through the eyes of Gordon Freeman, and thus are purposely not told the answers to many mysteries in order to obtain the illusion that the player is just as confused as anyone else is in the story after an alien-invasion takes place.
However, ten years later, during Half-Life 2, you are surrounded by dozens of friendly characters who all know exactly what happened during the events of the first Half-Life. Despite this, no answers are given, leaving fans to read separate books and searching for hidden audio files within the games to fill in the blanks to the story.
1) Lost:
After spending an entire season building up the suspense and mystery of the Island's native inhabitants, known as the "Others", one of the survivors of the plane-crash comes face-to-face with an "Other". The survivor asks "Who are you people?", to which the "Other" replies, "It doesn't matter who we are", thus effectively telling all the loyal fans who cared about this storyline to go screw themselves.
2)Half-Life 2:
In the first Half-Life, you play through the eyes of Gordon Freeman, and thus are purposely not told the answers to many mysteries in order to obtain the illusion that the player is just as confused as anyone else is in the story after an alien-invasion takes place.
However, ten years later, during Half-Life 2, you are surrounded by dozens of friendly characters who all know exactly what happened during the events of the first Half-Life. Despite this, no answers are given, leaving fans to read separate books and searching for hidden audio files within the games to fill in the blanks to the story.
by Jbrew September 11, 2007
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