A legendary 7 Elixir card which is typically used for defense to defeat tanks or swarms and can be used for counter pushing. It is unlockable at Arena 7(Royal Arena). At level 9 it does
222 damage, 444 spawn damage and has 3333 health. It has the
unique property of jumping which has the same attack damage as spawning. It requires a minimum of 3.5 tiles and a maximum of 5 tiles to activate the
jump attack. It's is one of
two cards to have a charge attack as well as being one of three cards to have spawn damage. It walks medium speed and only attacks ground. It can commonly be countered by minion horde, inferno dragon, Pekka, Inferno tower or mini pekka(all cards must be equal or better for best results and there are many more ways to counter a mega knight). The mega knight(when not star leveled) is a big troop which posses a
black chassis with a
helmet design similar to the dark prince, has chainmail under the
plate armour similarly to knight and has to
black spiked spherical gauntlets to smash his opponents. When counter pushing, it is recommended to use a splash troop, anti air troop, tank killer, freeze spell, zap, or horde troops to take care of tank killers or inferno troops quickly depending on the opponents
deck.