A highly popular combat/roleplaying system within Second Life. Originally created for a specific dark roleplaying sim(in-game island), it has grown over the years and spread to other sims, gaining thousands of users worldwide. In CCS you get to choose among ten races, each ith its own abilities, strength, and weakness and play within any environment of your choosing, whether it be an urban setting with guns, drugs, hookers, a gothic setting with vampires, werewolves, and demonic shit, a fantasy setting with swords, dungeons, and dragons, or any combination of the above things. Combat and roleplay is
sophisticated, involving alot of matching wits, and you do it mostly with other people and rarely computer AIs. The longer you stay and play, the more
experience points you get and the higher the level your character will become.
Experience points can also be awarded as well for good roleplay and winning battles. A highly social-darwinistic game in which most players are adults (hell SL is not intended for minors anyway) plus you dont have to be a nerd with no life to join in. In fact it attracts many people whom wouldnt be considered as such.
CCS is WoW for non nerdy people.
CCS is
social darwinism at its finest.
CCS makes SL much more exciting.
CCS is dark,
violent, gory, bloody, depraved, etc. and not
intended for minors or people who cant handle a good defeat.