Definitions by Zhou Fang
Angband
1. In J R R Tolkein's writings, the "prison of iron" in which Morgoth, (the lord of darkness, evil, and nasty things) resided in the First Age.
2. A really excellent roguelike game with a large variety of variants, in which the goal is usually to kill Morgoth. Unlike Nethack, focus is more on combat tactics, with a more serious flavour and no "special-case" puzzles.
2. A really excellent roguelike game with a large variety of variants, in which the goal is usually to kill Morgoth. Unlike Nethack, focus is more on combat tactics, with a more serious flavour and no "special-case" puzzles.
roguelike
Adj: Of a computer game sharing certain characteristics similar to the original game Rogue. Especially involving a single character in a large dungeon/tower, with a key focus on inventory management and stat-building. Generally free and open-source, with primarily ASCII graphics.
Notables: Angband, Moria, Nethack, ADOM, Omega.
PQ (Progress Quest) is a parody roguelike.
Notables: Angband, Moria, Nethack, ADOM, Omega.
PQ (Progress Quest) is a parody roguelike.
Angband
1. In J R R Tolkein's writings, the "prison of iron" in which Morgoth, (the lord of darkness, evil, and nasty things) resided in the First Age.
2. A really excellent roguelike game with a large variety of variants, in which the goal is usually to kill Morgoth. Unlike Nethack, focus is more on combat tactics, with a more serious flavour and no "special-case" puzzles.
2. A really excellent roguelike game with a large variety of variants, in which the goal is usually to kill Morgoth. Unlike Nethack, focus is more on combat tactics, with a more serious flavour and no "special-case" puzzles.