Antony's definitions
An absolutely shit-scary game for the PS2 and Xbox (also known as Project Zero in Europe) which has two sequels and a cult following.
The original focuses around Miku, a college student who goes to a mansion to find her missing brother. What she discovers is that there are ghosts in the mansion, and the only thing which stands between her and them is Camera Obscura, a camera (no surprises there, then) which can seal ghosts in the photographs it takes.
The game itself is very, very atmospheric, and makes you jump endlessly. The story slowly unfolds through notes, diaries, newspaper clippings, etc. The history of the mansion holds a dark secret: Many secretive rituals took place there.
The game takes several influences from Asian horror films such as Ringu and Ju-On. You can't help but notice the similarties between some of these films and the game - creepy women in white kimonos with long hair, scenes to make you jump, but the game is all the better for it.
This game manages to stand out amoungst the other games in the genre by showing original combat and by being genuinely creepy. The main thing that may put players off is the unoriginal conrols and 'find a key, unlock the door, solve a puzzle' approach. But it is definitely a very scary game.
Apparently, there is also a film in the making. Unless it's directed by Uwe Boll, this could be extremely good.
Fatal Frame has a large amount of devout followers globally, who say that this is the best survival horror game of any kind.
Personally, I think this game is somewhat scarier than Resident Evil and Silent Hill put together, but maybe not as entertaining as the other main games of the genre. But that's just my personal opinion, and I'm sure there are plenty of people out there who would disagree with me.
But if you do want a game that will actually SCARE you, then try and find this or one of the sequels.
The original focuses around Miku, a college student who goes to a mansion to find her missing brother. What she discovers is that there are ghosts in the mansion, and the only thing which stands between her and them is Camera Obscura, a camera (no surprises there, then) which can seal ghosts in the photographs it takes.
The game itself is very, very atmospheric, and makes you jump endlessly. The story slowly unfolds through notes, diaries, newspaper clippings, etc. The history of the mansion holds a dark secret: Many secretive rituals took place there.
The game takes several influences from Asian horror films such as Ringu and Ju-On. You can't help but notice the similarties between some of these films and the game - creepy women in white kimonos with long hair, scenes to make you jump, but the game is all the better for it.
This game manages to stand out amoungst the other games in the genre by showing original combat and by being genuinely creepy. The main thing that may put players off is the unoriginal conrols and 'find a key, unlock the door, solve a puzzle' approach. But it is definitely a very scary game.
Apparently, there is also a film in the making. Unless it's directed by Uwe Boll, this could be extremely good.
Fatal Frame has a large amount of devout followers globally, who say that this is the best survival horror game of any kind.
Personally, I think this game is somewhat scarier than Resident Evil and Silent Hill put together, but maybe not as entertaining as the other main games of the genre. But that's just my personal opinion, and I'm sure there are plenty of people out there who would disagree with me.
But if you do want a game that will actually SCARE you, then try and find this or one of the sequels.
by Antony August 20, 2006
Get the Fatal Frame mug.Depending on who you talk to, this is either:
a) A revolutionary, scary as fuck film
b) An over-rated peice of shit
The film was sucsessful due to a very well planned internet advertising campaign and shit-loads of hype. Of course, due to the film being shot in the amateur-style, shaky fashion, a lot of people thought that the film was genuine.
If you think about it, the film couldn't be real, because:
Why would they take their cameras with them and leave them on, even when they're being chased and are about to die?
The film wouldn't have been released, as the parents of the students probably wouldn't have allowed them.
The scariness of the film majorly depends on whether you thought it was real, and by the time it was released, it had got out that it wasn't.
But what also made the film scary was that it leaves most of it to your imagination. While a lot of moden horror films have massive amounts of gore and violence, this film has one scene where one of the documentary makers opens a package to reveal a small body part. That's it. The rest of the film relies on distant noises and panic to keep you on the edge of your seat.
One peice of advice if you haven't seen the film and want to or if you are still confused by the ending - research it on the internet first, and pay attention to the part where they are speaking to local residents about the Blair Witch. The ending is confusing if you don't, very confusing. I won't spoil it.
The Blair Witch has become one of the biggest grossing movies of all time, due to it's miniscule budget and massive box office sucsess.
a) A revolutionary, scary as fuck film
b) An over-rated peice of shit
The film was sucsessful due to a very well planned internet advertising campaign and shit-loads of hype. Of course, due to the film being shot in the amateur-style, shaky fashion, a lot of people thought that the film was genuine.
If you think about it, the film couldn't be real, because:
Why would they take their cameras with them and leave them on, even when they're being chased and are about to die?
The film wouldn't have been released, as the parents of the students probably wouldn't have allowed them.
The scariness of the film majorly depends on whether you thought it was real, and by the time it was released, it had got out that it wasn't.
But what also made the film scary was that it leaves most of it to your imagination. While a lot of moden horror films have massive amounts of gore and violence, this film has one scene where one of the documentary makers opens a package to reveal a small body part. That's it. The rest of the film relies on distant noises and panic to keep you on the edge of your seat.
One peice of advice if you haven't seen the film and want to or if you are still confused by the ending - research it on the internet first, and pay attention to the part where they are speaking to local residents about the Blair Witch. The ending is confusing if you don't, very confusing. I won't spoil it.
The Blair Witch has become one of the biggest grossing movies of all time, due to it's miniscule budget and massive box office sucsess.
by Antony August 20, 2006
Get the Blair Witch Project mug.by Antony May 28, 2004
Get the The Getaway mug.Porn star from PS2, PC & Xbox game Vice City, who works for seriously-going-downhill porn studios Interglobal Films. In one scene you nearly, oh so nearly see her humping. All you see is a head going up and down whilst she is moaning like in the cafe scene in When Harry Met Sally.
Candy: I'm sorry, but I don't think I can swallow this right now.
Director: Oh, come on, darling! He's hung like a sperm whale for pitys sake! How can you not feel the part?
Director: Oh, come on, darling! He's hung like a sperm whale for pitys sake! How can you not feel the part?
by Antony November 14, 2004
Get the Candy Suxxx mug.A skateboarder who is undoubtedly the most popular today, and often called the best. Has invented many tricks and has influenced an entire generation of skateboarders. A major part of his sucsess is down to his best-selling video games.
by Antony November 13, 2005
Get the Tony Hawk mug.A completely random, but completely hilarious show that was cancelled by FOX in 2002 but was bought back in 2005 after FOX saw how popular it was. Complete genius, and better than the recent episodes of The Simpsons. Also a great source material to steal quotes from.
by Antony August 9, 2006
Get the Family Guy mug.Person 1: On Urban Dictionary, I put a ploppymoppy definition in.
Person 2: Why?
Person 1: I hope I'll be the next Numa Numa, Leeroy Jenkins or Stolen Sidekick guy.
Person 2: So basically you are randomly making up a word in hope of finding some sort of never to be found fame?
Person 1: Yeah.
Person 2: You know that'll probably never get past the editors, dude.
Person 1: I know, I know.
*looks up at the sky and sheds a tear*
Person 2: Why?
Person 1: I hope I'll be the next Numa Numa, Leeroy Jenkins or Stolen Sidekick guy.
Person 2: So basically you are randomly making up a word in hope of finding some sort of never to be found fame?
Person 1: Yeah.
Person 2: You know that'll probably never get past the editors, dude.
Person 1: I know, I know.
*looks up at the sky and sheds a tear*
by Antony August 10, 2006
Get the Randomly making up a word in hope of finding some sort of never to be found fame mug.