X=9

X=9 (X equals 9) is a glitch associated with Super Mario Maker and Super Mario Maker 2 where assets placed in the 9th horizontal tile from the left behave differently than in other tiles in the grid. The grid tends to recur in multiples of nine in the grid, such as in the 129th horizontal tile, which exhibits similar properties.

The most common glitch is clipping through solid assets (like question blocks or walls) when bumped from underneath.
Ok, let's see what's in this question block, maybe it's a mushr... What the hell just happened? Did I just clip through the wall? Is this X=9?
by Abarbarea July 05, 2019
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Planning a diarrhea

"Planning a diarrhea" is a humorous way of referring to a planned sick leave from work, especially when it's not backed by actual sickness, but rather to spend paid sick days for things other than sickness.

Diarrhea is used as an excuse for the leave, as it's cumbersome enough to keep one from leaving home, warrants little explanation, and may not require a doctor's note to justify the sick day, as it can go away on its own.
* So, are you working on Tuesday?

** Nah. I'm planning a diarrhea for that day. Got stuff to do at home.
by Abarbarea August 29, 2022
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Twice Twice

Twice Twice is a term to describe a troll level design in Super Mario Maker and in other Mario game romhacking where the assets of two or more sections of a level are superficially the same, but upon accessing them, it has different features like pipes and doors that are rendered inaccessible, new hidden traps and enemies, question blocks that yield enemies rather than power-ups, all that are not immediately apparent at first glance.

As such, this might make the player unable to run through the new section using the methods employed for the old one, and cost them time and lives while tracing the new course. Because of its ambivalent nature, the Twice Twice can make the player assume two things: first, that the level sent them to square one (see CP1), or second, that the level is indeed different and that they should tread carefully.
Is this Twice Twice? It better be, because I'm not doing this again!
by Abarbarea March 06, 2019
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Empanadas de iglesia

An Empanada de iglesia ("church pattie") is a Colombian Spanish term referring to a pastry which has the same makings as a regular Empanada (a fried corn flour casing filled with mashed potatoes with ground meat, chicken or cheese), but without meat.

Typical church patties will be filled with potatoes cooked with tomatoes and onions, or simply be made of just the fried corn flour casing alone.

Given that the Catholic Church states that their followers should not eat meat on Fridays, church patties are a common sight on church gatherings in Colombia, as well as at at home for people who closely follow the faith's food mandates, hence the name of the pastries.

Church patties are not restricted to Catholics, as it's commonplace in Colombia to refer to meatless patties as such.
SPANISH:

"Quiubo, Tía. ¿Tenés algo de comer?"

"Mijo, aquí le tengo unas empanadas de iglesia de sobra que le puedo calentar de ayer."

"Bueno, así como para engañar el hambre..."

ENGLISH

"Hey, auntie. Do you have something to eat?"

"Here, dear, I've got some church patties that I can heat up for you."

"Oh, well. A little something for the hunger..."
by Abarbarea February 10, 2024
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Carl Box

A Carl Box is a term coined by the Super Mario Maker internet community to describe a situation where a player stands still while trying to assess the layout of the level they've just entered, only to be bombarded by traps/enemies that punish the player for standing still in the first place.

Mainly used to troll the player and make them lose lives, Carl Boxes come in a wide variety of forms, as the game's build assets allow for a great range of tricks to use. Carl Boxes also serve to prevent the player from successfully analyzing the situation, to lead them through purposely erroneous paths in order to lead them into inescapable traps that forces them to relinquish a life, and/or to do the wrong thing due to desperation. Because of the requirements that allow level makers to publish their levels, they have to be solved at least once, so Carl Boxes can be used as part of puzzles meant for the player to solve through quick action.

Carl Boxes were coined by Twitch streamer and Youtuber CarlSagan42, an avid player of Mario Maker and a Super Mario Bros speedrunner, due to his propensity to fall into them while streaming, so they're a self-deprecating term.
It was a damn Carl Box! You piece of sh...!
by Abarbarea March 05, 2020
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Dev Door

A Dev Door (or Developer Door) is a level creator resource in the Super Mario romhacking community, and in the Super Mario Maker community intended to provide a more prompt and direct access to sections of a level of considerable length that are intended to be reached through the regular route in the final product. Mainly used during the developing stages of a level, Dev doors allow the editor to reach a part of the level that would otherwise take a long time to reach if they play the level from the very start point.

Dev doors became a necessity in Super Mario Maker in particular, as the game only allows for two checkpoints per level, while doors are unlimited. Ideally, dev doors should be removed, or hidden at the very least, before the level is published, and the presence of a dev door in a published level indicates a lack of oversight and polish by the level creator.
Huh, this creator left a dev door on his level... you gotta pay attention!
by Abarbarea April 05, 2019
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Key Death

A Key Death is a situation in Super Mario Maker where a key that opens a door doesn't get saved once obtained if the player dies, literally, the player dies with the key.

For instance, given the circumstance that a player collects a total number of red coins to obtain a key, the progress that the player makes while obtaining them can be saved through checkpoints, but once the key is obtained, the game does not allow the player to respawn the key once they revive after dying, losing both the key and the progress made through the coins, making the player have to recollect the coins once again.

Key deaths are an inherent risk to the game itself, as the player can always die regardless of having obtained either the coins or the key itself due of the nature of the game, but key deaths can be used as a troll element as well, creating a situation where the player loses all their progress.
I can't do anything... it was a key death! Keys don't save! I have to do it all over again!
by Abarbarea August 14, 2019
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