11 definitions by Abarbarea

"Planning a diarrhea" is a humorous way of referring to a planned sick leave from work, especially when it's not backed by actual sickness, but rather to spend paid sick days for things other than sickness.

Diarrhea is used as an excuse for the leave, as it's cumbersome enough to keep one from leaving home, warrants little explanation, and may not require a doctor's note to justify the sick day, as it can go away on its own.
* So, are you working on Tuesday?

** Nah. I'm planning a diarrhea for that day. Got stuff to do at home.
by Abarbarea August 29, 2022
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CP1 (or Checkpoint 1) is a term used by the Super Mario Maker and the Super Mario romhacking internet communities referring to a designed troll element that usually transports the player to either the first or the previous checkpoint of the level, making them lose a significant portion of their progress.

The checkpoint is not necessarily the first one that the player crosses, as the game allows for two checkpoints to be placed. The checkpoint crossed can just as easily force the player to the very beginning of the level as well. The CP1 can be accessed through a door or a pipe, or simply, by dropping the player on top of it.

The player is usually presented with two or more choices in order to proceed, but if all those choices lead to the CP1, it can be used to make the player consider that the mistake that was made occurred at an earlier point.

Alternatively, the player may be taken to the beginning of the level itself and not to the first checkpoint. This circumstance is denominated CP0 (Checkpoint 0).
I'm not going through that pipe... that's definitely CP1.
by Abarbarea March 5, 2020
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1. The term designated to the average time it takes a doctor to interrupt a patient who is describing their own symptoms. Coined in 1984 by Beckman and Frankel in the Annals of Internal Medicine. This is used by doctors to control the flow of pertinent information regarding the symptoms, keep focus on what's important, and keep the conversation brief.

2. An informal term designated to how much time it takes in average for a person or animal to completely empty their full bladder unimpeded and without forcing it. Briefly mentioned by the show Mythbusters during the testing of the myth "Peeing on Third Rail".
1. The patient may ramble on about their daily lives, but you gotta know when and how to intercede. In average, doctors learn when to speak in the examination at about 18 seconds. This is known a the 18 Second Rule.

2. Did you know that it takes you the same time to pee as an elephant does regardless of the fact that it's bigger than you? 18 Second Rule, man!
by Abarbarea February 25, 2021
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A Dev Door (or Developer Door) is a level creator resource in the Super Mario romhacking community, and in the Super Mario Maker community intended to provide a more prompt and direct access to sections of a level of considerable length that are intended to be reached through the regular route in the final product. Mainly used during the developing stages of a level, Dev doors allow the editor to reach a part of the level that would otherwise take a long time to reach if they play the level from the very start point.

Dev doors became a necessity in Super Mario Maker in particular, as the game only allows for two checkpoints per level, while doors are unlimited. Ideally, dev doors should be removed, or hidden at the very least, before the level is published, and the presence of a dev door in a published level indicates a lack of oversight and polish by the level creator.
Huh, this creator left a dev door on his level... you gotta pay attention!
by Abarbarea April 6, 2019
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X=9 (X equals 9) is a glitch associated with Super Mario Maker and Super Mario Maker 2 where assets placed in the 9th horizontal tile from the left behave differently than in other tiles in the grid. The grid tends to recur in multiples of nine in the grid, such as in the 129th horizontal tile, which exhibits similar properties.

The most common glitch is clipping through solid assets (like question blocks or walls) when bumped from underneath.
Ok, let's see what's in this question block, maybe it's a mushr... What the hell just happened? Did I just clip through the wall? Is this X=9?
by Abarbarea July 5, 2019
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An anti-softlock is a resource used to prevent or get out of an apparent softlock in a videogame (which has been put there by design). It provides the player with a way out of the designed softlock by providing an exit or a way to kill their character in order to return to a previous save state.

Unlike softlocks, anti-softlocks are placed by design and are not effective in true softlocks from by faulty design, death on spawn, spawning inside a wall, or a game autosaving right the instant before you die.
Gamer: "Oh, shit. Where's the anti-softlock? How do I kill myself?"
by Abarbarea June 27, 2019
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1. The coward's way of saying "I don't personally like it", instead of admitting it.

2. The internet's way of saying "I don't personally like it", instead of admitting it.

3. A misattribution of taste based on confirmation bias, where others are wrong for liking something, whereas the user of the word perceives themselves as "right" otherwise for not liking it.
a) "One Piece is overrated"

b) "How?"

a) "The sheep that like it are freaking crybabies."
by Abarbarea July 13, 2021
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