1. The term designated to the average time it takes a doctor to interrupt a patient who is describing their own symptoms. Coined in 1984 by Beckman and Frankel in the Annals of Internal Medicine. This is used by doctors to control the flow of pertinent information regarding the symptoms, keep focus on what's important, and keep the conversation brief.
2. An informal term designated to how much time it takes in average for a person or animal to completely empty their full bladder unimpeded and without forcing it. Briefly mentioned by the show Mythbusters during the testing of the myth "Peeing on Third Rail".
2. An informal term designated to how much time it takes in average for a person or animal to completely empty their full bladder unimpeded and without forcing it. Briefly mentioned by the show Mythbusters during the testing of the myth "Peeing on Third Rail".
1. The patient may ramble on about their daily lives, but you gotta know when and how to intercede. In average, doctors learn when to speak in the examination at about 18 seconds. This is known a the 18 Second Rule.
2. Did you know that it takes you the same time to pee as an elephant does regardless of the fact that it's bigger than you? 18 Second Rule, man!
2. Did you know that it takes you the same time to pee as an elephant does regardless of the fact that it's bigger than you? 18 Second Rule, man!
by Abarbarea February 25, 2021
An anti-softlock is a resource used to prevent or get out of an apparent softlock in a videogame (which has been put there by design). It provides the player with a way out of the designed softlock by providing an exit or a way to kill their character in order to return to a previous save state.
Unlike softlocks, anti-softlocks are placed by design and are not effective in true softlocks from by faulty design, death on spawn, spawning inside a wall, or a game autosaving right the instant before you die.
Unlike softlocks, anti-softlocks are placed by design and are not effective in true softlocks from by faulty design, death on spawn, spawning inside a wall, or a game autosaving right the instant before you die.
by Abarbarea June 27, 2019
CP1 (or Checkpoint 1) is a term used by the Super Mario Maker and the Super Mario romhacking internet communities referring to a designed troll element that usually transports the player to either the first or the previous checkpoint of the level, making them lose a significant portion of their progress.
The checkpoint is not necessarily the first one that the player crosses, as the game allows for two checkpoints to be placed. The checkpoint crossed can just as easily force the player to the very beginning of the level as well. The CP1 can be accessed through a door or a pipe, or simply, by dropping the player on top of it.
The player is usually presented with two or more choices in order to proceed, but if all those choices lead to the CP1, it can be used to make the player consider that the mistake that was made occurred at an earlier point.
Alternatively, the player may be taken to the beginning of the level itself and not to the first checkpoint. This circumstance is denominated CP0 (Checkpoint 0).
The checkpoint is not necessarily the first one that the player crosses, as the game allows for two checkpoints to be placed. The checkpoint crossed can just as easily force the player to the very beginning of the level as well. The CP1 can be accessed through a door or a pipe, or simply, by dropping the player on top of it.
The player is usually presented with two or more choices in order to proceed, but if all those choices lead to the CP1, it can be used to make the player consider that the mistake that was made occurred at an earlier point.
Alternatively, the player may be taken to the beginning of the level itself and not to the first checkpoint. This circumstance is denominated CP0 (Checkpoint 0).
by Abarbarea March 05, 2020
1. The coward's way of saying "I don't personally like it", instead of admitting it.
2. The internet's way of saying "I don't personally like it", instead of admitting it.
3. A misattribution of taste based on confirmation bias, where others are wrong for liking something, whereas the user of the word perceives themselves as "right" otherwise for not liking it.
2. The internet's way of saying "I don't personally like it", instead of admitting it.
3. A misattribution of taste based on confirmation bias, where others are wrong for liking something, whereas the user of the word perceives themselves as "right" otherwise for not liking it.
by Abarbarea July 13, 2021
A colloquial way to refer to ginger ale.
Referred to as such due to the fact that it's a readily available drink option to have while riding a plane, whereas other soft drinks are offered more often under other circumstances, such as at restaurants and supermarkets.
When one wants a soft drink, the first drinks that come to mind are, more often than not, everything else but ginger ale. However, since it's offered at plane rides, ginger ale sometimes associated with them, hence "plane juice".
Referred to as such due to the fact that it's a readily available drink option to have while riding a plane, whereas other soft drinks are offered more often under other circumstances, such as at restaurants and supermarkets.
When one wants a soft drink, the first drinks that come to mind are, more often than not, everything else but ginger ale. However, since it's offered at plane rides, ginger ale sometimes associated with them, hence "plane juice".
Flight attendant:
"What would you like to drink? We have coke, club soda and ginger ale."
Passenger:
"YUSSSSS!!! Lemme have some plane juice! Ginger ale!"
"What would you like to drink? We have coke, club soda and ginger ale."
Passenger:
"YUSSSSS!!! Lemme have some plane juice! Ginger ale!"
by Abarbarea October 04, 2021