Abarbarea's definitions
A Carl Box is a term coined by the Super Mario Maker internet community to describe a situation where a player stands still while trying to assess the layout of the level they've just entered, only to be bombarded by traps/enemies that punish the player for standing still in the first place.
Mainly used to troll the player and make them lose lives, Carl Boxes come in a wide variety of forms, as the game's build assets allow for a great range of tricks to use. Carl Boxes also serve to prevent the player from successfully analyzing the situation, to lead them through purposely erroneous paths in order to lead them into inescapable traps that forces them to relinquish a life, and/or to do the wrong thing due to desperation. Because of the requirements that allow level makers to publish their levels, they have to be solved at least once, so Carl Boxes can be used as part of puzzles meant for the player to solve through quick action.
Carl Boxes were coined by Twitch streamer and Youtuber CarlSagan42, an avid player of Mario Maker and a Super Mario Bros speedrunner, due to his propensity to fall into them while streaming, so they're a self-deprecating term.
Mainly used to troll the player and make them lose lives, Carl Boxes come in a wide variety of forms, as the game's build assets allow for a great range of tricks to use. Carl Boxes also serve to prevent the player from successfully analyzing the situation, to lead them through purposely erroneous paths in order to lead them into inescapable traps that forces them to relinquish a life, and/or to do the wrong thing due to desperation. Because of the requirements that allow level makers to publish their levels, they have to be solved at least once, so Carl Boxes can be used as part of puzzles meant for the player to solve through quick action.
Carl Boxes were coined by Twitch streamer and Youtuber CarlSagan42, an avid player of Mario Maker and a Super Mario Bros speedrunner, due to his propensity to fall into them while streaming, so they're a self-deprecating term.
by Abarbarea March 5, 2020
Get the Carl Boxmug. CP1 (or Checkpoint 1) is a term used by the Super Mario Maker and the Super Mario romhacking internet communities referring to a designed troll element that usually transports the player to either the first or the previous checkpoint of the level, making them lose a significant portion of their progress.
The checkpoint is not necessarily the first one that the player crosses, as the game allows for two checkpoints to be placed. The checkpoint crossed can just as easily force the player to the very beginning of the level as well. The CP1 can be accessed through a door or a pipe, or simply, by dropping the player on top of it.
The player is usually presented with two or more choices in order to proceed, but if all those choices lead to the CP1, it can be used to make the player consider that the mistake that was made occurred at an earlier point.
Alternatively, the player may be taken to the beginning of the level itself and not to the first checkpoint. This circumstance is denominated CP0 (Checkpoint 0).
The checkpoint is not necessarily the first one that the player crosses, as the game allows for two checkpoints to be placed. The checkpoint crossed can just as easily force the player to the very beginning of the level as well. The CP1 can be accessed through a door or a pipe, or simply, by dropping the player on top of it.
The player is usually presented with two or more choices in order to proceed, but if all those choices lead to the CP1, it can be used to make the player consider that the mistake that was made occurred at an earlier point.
Alternatively, the player may be taken to the beginning of the level itself and not to the first checkpoint. This circumstance is denominated CP0 (Checkpoint 0).
by Abarbarea March 5, 2020
Get the CP1mug. 1. The coward's way of saying "I don't personally like it", instead of admitting it.
2. The internet's way of saying "I don't personally like it", instead of admitting it.
3. A misattribution of taste based on confirmation bias, where others are wrong for liking something, whereas the user of the word perceives themselves as "right" otherwise for not liking it.
2. The internet's way of saying "I don't personally like it", instead of admitting it.
3. A misattribution of taste based on confirmation bias, where others are wrong for liking something, whereas the user of the word perceives themselves as "right" otherwise for not liking it.
by Abarbarea July 13, 2021
Get the Overratedmug. A colloquial way to refer to ginger ale.
Referred to as such due to the fact that it's a readily available drink option to have while riding a plane, whereas other soft drinks are offered more often under other circumstances, such as at restaurants and supermarkets.
When one wants a soft drink, the first drinks that come to mind are, more often than not, everything else but ginger ale. However, since it's offered at plane rides, ginger ale sometimes associated with them, hence "plane juice".
Referred to as such due to the fact that it's a readily available drink option to have while riding a plane, whereas other soft drinks are offered more often under other circumstances, such as at restaurants and supermarkets.
When one wants a soft drink, the first drinks that come to mind are, more often than not, everything else but ginger ale. However, since it's offered at plane rides, ginger ale sometimes associated with them, hence "plane juice".
Flight attendant:
"What would you like to drink? We have coke, club soda and ginger ale."
Passenger:
"YUSSSSS!!! Lemme have some plane juice! Ginger ale!"
"What would you like to drink? We have coke, club soda and ginger ale."
Passenger:
"YUSSSSS!!! Lemme have some plane juice! Ginger ale!"
by Abarbarea October 4, 2021
Get the Plane Juicemug. A Dev Door (or Developer Door) is a level creator resource in the Super Mario romhacking community, and in the Super Mario Maker community intended to provide a more prompt and direct access to sections of a level of considerable length that are intended to be reached through the regular route in the final product. Mainly used during the developing stages of a level, Dev doors allow the editor to reach a part of the level that would otherwise take a long time to reach if they play the level from the very start point.
Dev doors became a necessity in Super Mario Maker in particular, as the game only allows for two checkpoints per level, while doors are unlimited. Ideally, dev doors should be removed, or hidden at the very least, before the level is published, and the presence of a dev door in a published level indicates a lack of oversight and polish by the level creator.
Dev doors became a necessity in Super Mario Maker in particular, as the game only allows for two checkpoints per level, while doors are unlimited. Ideally, dev doors should be removed, or hidden at the very least, before the level is published, and the presence of a dev door in a published level indicates a lack of oversight and polish by the level creator.
by Abarbarea April 5, 2019
Get the Dev Doormug.