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Microtransaction 

A method used by game developers, especially in hyper casual mobile games, where a game will be free to download, however users gain an unfair advantage by paying for in-game currency which normally is relatively hard to get. Sometimes games implement an in-game currency that's only obtainable by paying, whose only use is to be converted to a different currency which can then be used to buy items in the game. This is a very common trick where developers abstract money into in-game currencies so players are distanced from the consequences of buying it.

These tricks are most commonly used in games by companies instead of indie games since they rely on making money and for the most part don't care about the quality of their games.

While this trick being very known and frowned upon by the gaming community, developers still manage to trick enough people into paying in their games to keep their business going.
Microtransactions are ruining mobile games!
Microtransaction by March 2, 2019
Short for "Are you lagging too?"

A phrase a person will say in online games if they experience connection problems. After this being asked, the other players will reply "yes" or "no" depending on if they lag too. The point of this is to know if the server they're playing on is having issues or it's the individual player's internet.

If everyone replies"no", you can be sure that your own internet is the problem, however if they reply "yes", it's most likely the server.
Player 1: lag?
Player 2: nope
Player 1: guess my connection just sucks then lol
Lag? by February 4, 2019