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C&C
Abbreviation of Choice and Consequence, a feature associated with computer role playing games where the intent is to make player choices matter.
A given choice might prevent the player from experiencing a part of the game's story or world, or eventually lead to failure of a mission or quest. This is done with the intent of either increasing the simulation aspect of the game or its replayability (and, occasionally, both).
The term was allegedly coined by Obsidian Entertainment during the development of Alpha Protocol, although the feature itself was already present in older games, such as the original Fallout series or Planescape Torment (among others).
A given choice might prevent the player from experiencing a part of the game's story or world, or eventually lead to failure of a mission or quest. This is done with the intent of either increasing the simulation aspect of the game or its replayability (and, occasionally, both).
The term was allegedly coined by Obsidian Entertainment during the development of Alpha Protocol, although the feature itself was already present in older games, such as the original Fallout series or Planescape Torment (among others).
Related Words
C&C
Comments & Criticisms, meaning that public comments and criticisms are welcome. Used in creative forums and mailing lists involving artwork, writing, poetry, etc.
Sometimes used as C&C requested, C&C welcome, or C&C appreciated.
Sometimes used as C&C requested, C&C welcome, or C&C appreciated.
C&C by Stochasticity May 3, 2008
C&C
c&c
command and conquer. a series of stratergy games with a simple objective. Establish a base. Build an Army. Kill the opponents army. Destroy their base. The opposition/s will try to do the same so your force will also have defence duties.
c&c by !your name here ! August 29, 2006