An irresponsible and garrulous busybody who constantly offers unsolicited and self-serving advice and suggestions. The blocher/kakker/schnorrer is spring-loaded to invite himself (or herself) (un-invited) into one's life, usually with overtones of boisterous dependancy, implying that his (or her) hapless host has obligations to include him (or her) in a variety of activities in which someone else will pay the bill. As an invited (even if self-invited) guest, the blocher/kakker/schorrer will behave as a flamboyant and irresponsibly generous host... until the bill is presented, at which time he (or she) will demonstrate virtuso skill at check-fumbling.
He or she is a blocher/kakker/schnorrer who, unless driven off by relentless whacks with a stick, will disembowel the vitals of another's life. See my definition of "greaseball" to flesh out the picture more fully. To get the straight scoop on just about everything, check out the glossary on my web site at www.squarf.com.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.