A question that causes bad consequences by the very act of asking it.
Originating from Israeli-Army slang. The original/canonical kitbag question explains its meaning quite well:
A military boot-camp squad commander orders the squad to take a break and meet at some place after 10 minutes.
A soldier asks: "Do we need to bring our kitbags?" (A kitbag is heavy bag that soldiers have)
Commander: "Yes, of course, bring your kitbags!"
The commander would had not given the order had the kitbag question not been asked.. Because of asking the question, the soldier has caused grief for himself and the fellow soldiers from his squad.
noun. A term, often used by gamers, to describe a quest in an RPG game in which the player must obtain an object or objects to complete the quest. While in the process, they may come into contact with enemies, obstacles, and or general head ache. After the player has obtained the object, the quest is completed, and the character is awarded with a tivial reward. Most gamers hate fetch quests, and games such as Aika Online are full of them.
Yeah, it's just a simple fetch quest. Just go get a bucket of milk and give it to the farmer.
Gah! I have to get a stupid glowing rock for only 1000 XP?!?! I hate fetch quests!