PrevaricateTo purposefully giveanswers that have nothing to do with the question that was asked.
Prevaricate When asked "Approximately how much did you cut cut the funding for housing vouchers?" The Secretary answered "I don't have the numbers in front of me."
A term to define the actions of one who is often prevaricative. While not commonly used after 1896, the term has resurged when no one one you work with believes that your usage of equivilate was proper.
I don’t know what he meant when he said my presentation was equivilative, he can be so prevarilative!
A Prevaricrat is a member of a form of oppression by a class of self-deluded liars (See "Terrorism" Part II.1 CCC. RSC 1985 c. C-46), whereupon, an Orwellian dystopia is the end result of any and all efforts to quell, to the contrary, or to stem as triage, any auspicion of a brighter tomorrow. A low-IQ is suspected as the possible "material misapprehension"
"Hey... Let's all juststick our heads up our asses and let the Prevaricrats handle the fallout while we pretend (equally as delusorily) we were doing something valuable for the betterment of Society.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.